Viewing Pic 63 of 4557
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Nik |
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PS Capsule |
Image Details: |
ID: 8554 - Image Type: JPG - Size: 1520 x 571 (74KB) |
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15 Oct 2022 01:47 |
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35 |
Pic Description: |
I found this free SciFi capsule / pod by Maku@Gasucho over at BowlRoll.
https://bowlroll.net/file/282697
The download is password protected, but that is given in plain-text on the linked nicovideo page. Look for LxxxBxxxxNNNN
https://www.nicovideo.jp/watch/sm41193629
I unpacked the zip file using free Bandizip with code-page set to Japanese to respect file-name glyphs. There were five such textures plus the PMX model. I copied the texture files, then used Google Translate to read glyph-names and re-name the copies.
I then used free PMXEdit(EN) found at...
https://www.deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588
... to change the nine materials'' calls to glyph-named textures to their translations. A bit tedious, yes, but easier after the first few.
PMX uses a ''left-hand'' coordinate system compared to OBJ, so use PMX Editor''s Mirror tool --View, Edit, Mirror Model-- to flip it prior to export --File, export, drop-down to OBJ-- with default x1 scaling.
After some ''iteration'', I found this OBJ+MTL imported to Poser at ~5% scale. As the port was ''mirrored'', I changed each Poser color-texture''s V-scale from 1 to -1 to correct the mapping. Model now looked okay, but dull. I set ''super-ambient'' to waken the control panel displays, ring lights etc etc. I''ll put material example in the comments.
Rendered in Superfly, 64 pixel samples, progressive, 1024 ''vols+buckets'' using both my twin GPU cards. |
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Poster |
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Nik
Power User
Joined: December 2003
Posts: 728
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15 Oct 2022 01:56
Note color-texture is plugged into to ambient as well as diffuse / specular, also its V-scale changed from default 1 to -1, flipping texture.
Also, ambient only dialled to 1.0 rather than eg 5 as seemed 'glowy' enough.
None of the PNG textures used an Alpha-channel transparency map, so that was was one less worry...
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