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Dork Saves the Day


    
Poster: Endosphere
Image: Dork Saves the Day
Image Details: ID: 7166 - Image Type: JPG - Size: 900 x 750 (324KB)
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Posted: 19 Feb 2013 18:53
Views: 167
Pic Description: Some time ago Mystery Posette crossed the Cult of Czruzuzoth. Apparently they were rather upset that she broke into their headquarters in search of the ancient manuscript of the Silver Key, and they finally tracked her down to effect their revenge. They kidnapped her, tied her up, and were about to feed her to their pet monster when dashing Dork showed up. He whipped out his trusty sixty-caliber revolver, and without further ado dispatched the fiends as well as their beastie. The nefarious cult won''t be bothering Mystery Posette ever again, or at least not while Dork''s around.

Tools Used: Poser 4, Paint Shop Pro 8.

Constructive criticism is welcomed on any aspect of this image, as I am striving to improve my skills in all areas.

Credits: Poser 4 Nude Man, Poser 4 Nude Woman, Poser 4 Men''s Slacks, and Poser 4 Male Business Shoes, all with my own textures. Props are all freebie items, many with my own textures. Dork: 3-piece suit top by Ghastley; BLFedora hat and 1848 Colt Dragoon gun by unknown. Posette: UpDo hair by Kozaburo; Airship Goggles by Electranaut; LC Gear chest harness by Web_wizard; gag prop by unknown. Monster: Old One Type 10d by Mitch Waxman. Mausoleum by wdc3d, Stone plate (ground) by ancestorsrelic, background photo by HoboBo.


I''ve been wanting to make a render with this weird monster thingie, which is a hard figure to understand because it has no distinguishable mouth, eyes, or head-- it could be upside down or facing backward for all I know :). In any case, the key problem in cases like these is always: how to convey a sense of drama and action in a static image? Here I relied mostly on the camera angle as well as the poses and expressions of Dork and Posette. Dork is meant to look confident and composed-- ''No need to fear, Dork is here,'' etc, while Posette is understandably quite apprehensive because she''s restrained and fairly defenseless under the circumstances.

Given that the overall scene is reminiscent of a comic-book image, according to my venerable old guidebook ''How to Draw Comics the Marvel Way'' one arguable problem in composition is the luminance of the background imagery. Ideally the mausoleum, framing Dork and the monster who are at the center of the action, should be very bright while the background/forest should be very dark to deprecate the importance of everything on the peripheries of the image. Yet the style I''m pursuing requires the use of very bright lighting on the main characters (three lights were used here) and isn''t favorable to such composition, nor did I have any appropriate props on hand to assist in such an endeavor. Almost certainly, a blazing torchlight emanating from the mausoleum with a dark night-sky background would have made for a much better image, but Poser 4 lighting just doesn''t work that way (neither raytracing nor volumetric lighting are options).

I think Dork looks a little better here, due to some additional morphwork on his face to reduce his boyish-ness/make him more mature. Clearly he still has a long way to go to match the (quasi)realism of Mystery Posette, who continues to impress me in every single render I make of her. As mentioned previously elsewhere, the fundamental component of her advancement compared to Dork is in her aggressive texture and bump maps (in conjunction with strictly practical lighting). Not only does she look more plausible than Dork, she looks by far much more detailed than any props surrounding her in any scene I''ve tried so far with her. The key here isn''t really to use large, high-resolution maps (this P4NW tex and bump are only 1200x1200, fairly typical for me); much more important is to simply use noisy maps procedurally generated for uniformity/coherence. Detail seen in a high-res (3000x3000 or more) texture map usually doesn''t translate into the desired detail at render time in 1000x1000 final image. Worse yet is the philosophy that high-res maps must be inherently good-- a bland high-res map is still a bland map, period. Furthermore, I''ve found found that contrary to traditional wisdom bump maps are equally as important as texture maps. On downloaded props I only make custom textures about half the time, but I almost always find myself making custom bump maps for everything.

When I get to the point where everything in my P4 scenes consistently resembles MP''s depiction, I''ll be pretty doggone happy.


Endosphere

Pictures Navigation
The Gods Shadows  - Searching III
The Gods Shadows - Searching IV
Dork Saves the Day
The Gods Shadows - Or Does He Want To Be Saved?
The Gods Shadows  - Searching V


Comments
Poster Message
 
 19 Feb 2013 19:43
Very Cool!!! I the shirt texture! A very good job with the poses! I also the Dork face MT! Remind me the actor David McCallum!



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Here we go!

 
 23 Feb 2013 17:44
Another great piece of P4 artwork, this is up there with early Yamato, work for quality. It has a rich oil painting look to it.

The lighting despite not matching what you were after, looks perfect to me (the viewer).

I think your Dork, is coming along just great, he looks the perfect steampunk gentleman, like the attire.

I guess I'd only change the gun for something bigger, for the work you had him do here, even scaling it up a little.

Daz3D have a permanently free, suitable steampunk gun here, with templates (under Resource File) direct link;
http://www.daz3d.com/free-3d-models...ia-kruger-mk-15

(Daz3D Registration is free, the checkout procedure is just a formality consisting of a few clicks for all zero priced items).



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I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
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