Looks like a game show board, though without a Posette, to stand next to it showing the contestants what they've won or lost.
Viewing Pic 176 of 4556 |
||||||||||||||||
|
Pictures Navigation |
|
|
|
|
|
Comments |
Poster | Message |
---|---|
Chromium Old Timer
Joined: November 2010 Posts: 577 Location: UK |
18 Jun 2021 08:30
_______________ I've found that to do well with any figure you really need to have a passion for that figure, ...and I hope you develop that passion for yours. |
Nik Power User
Joined: December 2003 Posts: 728 |
18 Jun 2021 18:19
I used the insight from my battle with that TV on another, this time in Richard Mandel's latest SCG freebie
https://sharecg.com/v/97824/browse/...F-Briefing-Room This displayed in 3DOC ($$) without back-facing geometry. quote: Feedback & Discuss Nik_52 (today) Thank you. Also, thank you for XPS. Nik-notes: Scene #58 is main room's light-bars. Potential for 'Super Ambient' glow in eg Poser render. No obvious lighting in utility alcoves or back room... Scene #33 is TV screen behind lectern, which calls 'sorta-green' material #33, rpd_interior_re2_source_texture_286.png This is 512x512, gets stretched to fit. If you want to put a piccy on it, respect 16:9, make a ~910x512 image and flip L/R... /quote I must mention that, so far, his new RE#2 series of freebie OBJ+MTL sets seem much more Poser-friendly than prior RE#3 freebies. Although some RE#3 were 12~~15 MB OBJs, too many were ~ 50+ MB with huge texture libraries... FWIW, this OBJ model imports at 33% of original, reasonably proportioned after 'drop to floor'. Unfortunately, the 90+ scene PNGs failed to load per the MTL. My JPG hack on screen image worked fine, as did 'super-ambient' lighting. I'll convert all the PNGs to JPGs with free Irfan View, re-start Poser, try again... _______________ |
Nik Power User
Joined: December 2003 Posts: 728 |
18 Jun 2021 21:48
{ Multiple Facepalms... }
1) The MTL was 'pathed' deep into author's system. 3DOC ($$) ignores paths, expects textures in same folder as OBJ. Which is why my 3DOC preview worked and Poser didn't. Took a while to notice. After making safety copies, I edited OBJ with Win'10's bundled Wordpad, and MTL with bundled Notepad. 2) I'm not sure how but, when I batch-converted the PNGs to JPGs with Irfan View, I'd managed to set an 'advanced' option to invert piccies. Took a while to notice. 3) I threw too complex a test-scene at my twin graphics cards. Poser too-rapidly rendered all-black, then crashed. Re-load Poser, re-load model, twiddle textures, remember to set 'CPU-only'... 4) I twiddled & tweaked the strip-lights' super-ambiance, preview okay but scene kept test-rendering black. Took a while to notice preview had 'hide back-facing', but render didn't. Camera was staring at dark wall. D'uh... I moved camera 'through' wall into room and test-render worked. Switched Superfly render settings from 14 pixel samples to 64, sent scene to network render 'Box'. Including several minutes of set-up time, is now ~95% after ~30 mins... Yay !! Note all illumination provided by room's ceiling strip-lights dialled to 'super-ambient' with 100 !! _______________ |
Nik Power User
Joined: December 2003 Posts: 728 |
18 Jun 2021 23:20
And the reverse angle, mildly posed. Another 'super-ambient' lit, 64 pixel-sample Superfly render, ~30 mins on 'Box'...
Funny thing is I went to a lot of trouble to put an image on the thumb-tack board I'd mistaken for a big TV, but there's a 'ratty' wall-hung CCTV monitor which I'd mistaken for HVAC... _______________ |
rico Frequent User
Joined: April 2019 Posts: 126 |
20 Jun 2021 19:19
Hi Nik! A monitor for an HVAC ! I'm glad you figured this one out, & shared it so I can learn about it as well, thank you kindly Sir !
_______________ |
Chromium Old Timer
Joined: November 2010 Posts: 577 Location: UK |
20 Jun 2021 21:58
That's some great work Nik. Good to see some rewards for your efforts.
_______________ I've found that to do well with any figure you really need to have a passion for that figure, ...and I hope you develop that passion for yours. |
Nik Power User
Joined: December 2003 Posts: 728 |
23 Jun 2021 16:49
Spent too much of yesterday trying to wrangle the lights in another RE set, where entire pendant fitting, cable and pattress lit for 'super-ambient'.
'RedPhantom' on Rendo forums kindly suggested I make Ambient texture 'masks', such as used for eg Transparency. White to window light-source, black for mask... { Facepalm...} I applied this ploy to the strip lights in another fun SCG RE freebie https://www.sharecg.com/v/97841/vie...-1F-East-Office This followed several partial test renders, was a 64 pixel-sample Superfly progressive render, performed on 'Box'. Took about an hour. Not enough samples to fully suppress speckles, but getting there. Also, now bright enough to see some 'piles of documents etc' were neat desk lamps. Eventually, I counted seven (7). I gave them a 'black-masked super-ambient' make-over, dialled the inner-office glazing to ~95% transparency, sent a 96 pixel-sample render to 'Box'. And now done, ~75 mins... Not bad when you consider the preview is almost full-dark, Poser's own lights being outside room. All scene illumination is from the set's own luminaires, dialled to super ambient... _______________ |
rico Frequent User
Joined: April 2019 Posts: 126 |
24 Jun 2021 18:54
Wow! This looks really cool! Well done Sir !
_______________ |
Photo Album Powered by: Mighty Gorgon Full Album Pack 1.5.0 © 2007 [based on Smartor Photo Album plus IdleVoid's Album CH & CLowN SP1]