Viewing Pic 171 of 4556
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Poster: |
Nik |
Image: |
Room 10 D hallway |
Image Details: |
ID: 8430 - Image Type: JPG - Size: 765 x 832 (79KB) |
BBCode: |
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Posted: |
22 Jul 2021 22:17 |
Views: |
64 |
Pic Description: |
A neat scene, from one of dukeblooders / arletis007''s L4D2 recreated RE2 game maps, ported to OBJ as an SCG freebie by Richard Mandel. IMHO, this would be a good model to experiment with.
https://www.sharecg.com/v/97946/view/5/3D-Model/RE2-Source-ROOM10D-2F-Chiefs-Ofc-Hallway
This imported at a slightly different scale, I reckoned ~35% rather than usual 30% which looked ''small''. Texture naming was a different series to previous RE2s, but the simple scene only had a dozen.
The ~180 kB OBJ is very modular. As usual, I used eg Wordpad to edit the first MTLLIB call from deep, deep in artist''s D: to just the file name. Poser will look no further.
There were two obvious types of luminaire, the pair of pendant panels and the end-wall''s up-lighter, each with a texture for entire fitting. Based on other types, I took a guess at how to mask these. As worked well enough, I''ve added the as-is and masked to foot of render so you can see my thinking.
With scene loaded, I went into materials, set the the two luminaire types'' ambience to white, loaded their masks then dialled each to ''super-ambient'' =100 in ''advanced''. Up-lighter may need 250 or 400 to be really obvious. Note ''super ambience'' sometimes ''un-sets'' without obvious reason. If does not show in render, remember to check..
I made the door invisible, adjusted camera angle and focal length to hide frame.
Setting the scene''s properties to ''force show back-facing polygons'' hid Poser''s default lights. A quick superfly progressive trial render with a dozen pixel samples confirmed everything was working. Setting 96 pixel samples, 64 vol-bounces, 64 buckets, I sent job to ''Box'', where it rendered in ~ 80 mins.
Here''s my notes, based on inspection of OBJ in ($$) 3DOC...
#01 end door
ze_biohazard2_rpd_v4e_alt_texture_445.png
#02 side door
ze_biohazard2_rpd_v4e_alt_texture_447.png
#03 frames +skirting
ze_biohazard2_rpd_v4e_alt_texture_69.png
#04 strip lights x2 complete
ze_biohazard2_rpd_v4e_alt_texture_476.png
#05 uplighter complete
ze_biohazard2_rpd_v4e_alt_texture_498.png |
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Poster |
Message |
Chromium
Old Timer
Joined: November 2010
Posts: 577
Location: UK
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23 Jul 2021 08:22
Nice work and write up.
_______________ I've found that to do well with any figure you really need to have a passion for that figure,
...and I hope you develop that passion for yours. 
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rico
Frequent User
Joined: April 2019
Posts: 126
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24 Jul 2021 03:46
 Wow, this looks nice, I like the materials & lighting, nice work  !
_______________
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