Last year, I'd found a budget ($) 'Chemical TEU' by eiji-kun in a sale at at CGT. Nice mesh, nice textures. Walk-way, hatch access, sensor cabling etc etc. Looked good. Forgot about it until yesterday, when I trawled my sprawling archive and 'rounded up' every TEU to build an industrial scene.
https://www.cgtrader.com/3d-models/...mical-container
Default 100% import Poser scaling of OBJ came in 'very big'. Took scaling to 0.043% for nominal 20ft length. But, it looked wrong. Yes, it was now exactly 10ft wide instead of 8ft, and 10ft tall instead of 8½ ft. Though there are over-size / super-heavy TEUs, this was not such. So, I scaled X = 80%, Y = 85%
The model called missing 'SN00038_00000.jpg', which I simply skipped, and 'SN00036_00000.jpg' which I replaced by the supplied '36.jpg'. You may need lots of 'side-lighting' to illuminate parts of tank shaded by walk-way etc.
My first test render --Superfly, progressive, both GPU cards-- sorta 'fell over' part way through. I re-started PC, kept other loaded programs to 'few', tried again. This time was okay. Plan_B would have meant 'winding back' the twin GPU cards' render 'vols & buckets' from 1024 to eg 256 or 128, or down to 64 and sending job to CPU-only 'Box'.
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Nik Power User
Joined: December 2003 Posts: 728 |
13 Oct 2022 16:48
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Nik Power User
Joined: December 2003 Posts: 728 |
14 Oct 2022 19:52
Another budget ($) TEU tank, this by Pixel-cloud, with a scaling twist.
https://www.cgtrader.com/3d-models/.../container-tank The model came as Blend, OBJ and FBX, had ladder, walkway, hatches, instrumentation conduits etc etc. There were two nice 2k/4k texture sets for 'metal' and 'tank', but the OBJ, a Blender export victim, was un-grouped, did not call them. The FBX was grouped, so I used the free classic Autodesk FBX toolkit to export a new OBJ+MTL with those two groups. After some trial & error, I found this *very big* OBJ imported to Poser at ~0.410% scale, required 'drop to floor'. I hand-loaded 'color' to Diffuse, 'ao' Albedo to Specular, 'normal' to Bump, 'roughness' to Displacement. Probably not optimal, but looked good with lots of lighting. I also imported the FBX version, reckoning few would deploy the classic Autodesk toolkit. To my surprise, the model came in 'slightly small', the default 100% needed scaling to ~108% to match the OBJ version to a finger-width or so. Again, I hand-loaded the two texture sets. A test-render showed it needed yet-more lighting. After a 'safety' save, rendered in Superfly, progressive, 64 pixel-samples, 1024 'vols & buckets', both GPU cards... _______________ |
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