I'm converting a small zoo of 'monsters', plus figures with 'few' materials that lack 'TDA' block.
Tedious part is editing their PMX files to use 'En' file names.
A 'gotcha': Google Translate does not always translate same glyphs the same way.
eg
PMX material 'glyph' translates 'eye', but texture call 'tex\glyph.png' may translate 'eyes.png'.
Which, if the file-name translates 'eye.png', and you blink, may slip through to trip you later...
Viewing Pic 56 of 4556 |
||||||||||||||||
|
Pictures Navigation |
|
|
|
|
|
Comments |
Poster | Message |
---|---|
Nik Power User
Joined: December 2003 Posts: 728 |
29 Dec 2022 12:00
_______________ |
Maelstromme Not Too Shy To Talk
Joined: April 2006 Posts: 39 Location: Texas |
31 Dec 2022 22:48
Very detailed pair of furry fellows here! I envy your runtime!
|
Nik Power User
Joined: December 2003 Posts: 728 |
01 Jan 2023 15:54
I could post the converted FBX, but it calls translated textures from PMX pack, whose originals have glyphs in their names. Also, the free PMX has 'no redistribution' tag...
Solution could be for me to post the FBX plus a 'finder chart' with thumbnails of original and translated textures. You'd have to download the free PMX pack with the original textures from link given, so not 'redistribution'. Copy textures into an 'en' folder beside FBX, rename them per 'finder' chart. Hours of patient copy/pasting file names to/from 'Google Translate' not required... Solved ?? Sorry, the Poser 'with material calls' FBX version seems too 'modern' to be read by Autodesk's FBX Toolkit, so I cannot check the paths. IIRC, when I saved it out of Poser, I did not tell it to 'bundle' the textures, just the texture calls. _______________ |
Photo Album Powered by: Mighty Gorgon Full Album Pack 1.5.0 © 2007 [based on Smartor Photo Album plus IdleVoid's Album CH & CLowN SP1]