Lots of space to play there. I like how the waterfall looks in the light
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Poster | Message |
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ahjah Posette enthusiast
Joined: April 2003 Posts: 2801 Location: detmold/germany |
31 Mar 2023 21:25
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Nik Power User
Joined: December 2003 Posts: 728 |
01 Apr 2023 00:24
Thank you.
I was so exasperated by salvaging the 'invisible' OBJ and lighting the set, I did not notice the water feature also had an alpha-channel to apply... Rendo's HBORRE kindly mentioned there's a Cycles facility for pulling Alpha channels out of RGB+Alpha textures, eg PNG Some hapless hunting later, I've found it deep, deeep in my P_11.3... I'd simply missed it... D'uh... For the benefit of any-one else who's got lost thus in Cycles' maze of twisty little passages too-much alike: In Material room (Advanced), right-click into open area to right of PoserSurface. Follow New Node, Cycles, Texture, left-click ImageTexture Change Projection from Box to Flat. Click on Image field to browse to relevant RGB+Alpha Texture. Connect Color to Diffuse Color. Also, optionally, to Translucence_Color. Connect Alpha to Transparency. Also, optionally, to Bump. Dial to taste, render... Take migraine meds... Yes, a 'Gelatinous Blob', using an outer box with 'RachealMarie_in-the-flesh-seamless-tiles_74649' set's 'Flesh1 semi-transparent', which has an Alpha channel... https://www.Renderosity.com/freestu...-seamless-tiles _______________ |
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