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Poster: |
Nik |
Image: |
But I only checked TWO !! |
Image Details: |
ID: 8581 - Image Type: JPG - Size: 490 x 572 (26KB) |
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Posted: |
06 Apr 2023 15:47 |
Views: |
92 |
Pic Description: |
This began as a very neat, hard-shell trolley-case, kindly ported and rigged by OoFiloO.
https://www.deviantart.com/oofiloo/art/TROLLEY-518552501
This handy freebie came in XPS format, is rigged to allow the lid to hinge, included ''contents''...
I loaded trolley-case into free XNA/Lara, exported it via ''Modify'' menu as .MESH.ASCII, also scene as OBJ+MTL.
Free Noesis ported the MESH.ASCII to FBX. Also, to OBJ. (No MTL...)
After some iteration, I found the FBX imported to Poser at 15000% = 150 x default 100% as two (2) sub-rigs. Position and pose using first, whose body-parts include the opening lid. Model auto-loaded ''Albedo'' texture to ''Diffuse'' channel. I hand-loaded ''Specular'', ''Normal'' and ''Displacement'' textures. Open lid with *negative* yRotate of LidAnim body-part, here approx -120ยบ.
I found both OBJs imported to similar size as FBX at ~55% default scale. The XNA/Lara OBJ+MTL duly loaded the ''Albedo'' to ''Diffuse''. I had to hand-load the Noesis'' ''Diffuse''. For both OBJs, I hand-loaded their ''Specular'', ''Normal'' and ''Displacement'' textures. The Noesis-derived OBJ had one material, the XNA/Lara export had two, for case and lid.
After my usual battle with lighting to resolve initially glooomy test-renders, this was Superfly, 96 pixel-samples, progressive, 1024 vols+buckets, using both my ageing GPU cards. Even ~20 pixel-samples gave a fair render, but those many extra really brought out the colours...
I was curious to see what the scaling differences might be between the different porting routes, had some fun, too... |
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