some more PiChi
I added some more materials to the obj (I''m still using old uvmapper for it... ), and made morphs for boots''n''gloves. This figure is fun working with. Great base if you need a lowpoly, fast rendering hero. Almost everything you need comes already loaded. Male and female bodymorphs, smoothing for nipples and bellyb, ERC for both eyes, etc... But something has to be done about the feet. A toe switch like Gerry''s would be nice, but I don''t know how to do it. PitKlad has set up some nicely working ERCs for scaling the feet, and they shouldn''t be messed up.
If somebody has an idea, or can do it and likes to, please contact me.
I start liking this project on a rarely used figure. PitKlad had toon style in mind when he made PiChi. But maybe, THIS is the real desination :)
Skin and hair materials are texturebased, everything else are just shaders