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Pensive Posette


    
Poster: Endosphere
Image: Pensive Posette
Image Details: ID: 7188 - Image Type: JPG - Size: 1217 x 791 (264KB)
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Posted: 08 Mar 2013 21:01
Views: 112
Pic Description: Tools Used: Poser 4, Paint Shop Pro 8.

Constructive criticism is welcomed on any aspect of this image as I am striving to improve my skills in all areas.

Credits: Poser 4 Nude Woman. All props are free items, many with my own textures: UpDo hair by Kozaburo, Country Shirt by English Bob, Old Sofa by vcernicek, bracelet and earrings by El Lee, Bezel Ring by Nan Fredman, three-banded ring by 3DC, ring on thumb by karen1573.


I keep trying every so often to (broadly speaking) recreate several images I screen-capped some time ago from the movie [i]Domino[/i] (2005) by the late Tony Scott, surely one of the very loveliest films ever made in terms of lighting and cinematography. Here''s my latest attempt of one of those. For those who recall the details of the film, it''s from the scene where Keira Knightly is in what must be the most wonderfully-lit conference room in the world with Jackie Bisset and Mickey Rourke. The point is to recreate the overall look of luminances and hues from the film; on the other hand I''m not trying for example to have a Posette who looks like Ms. Knightley, with the same hairstyle, or that sort of thing (though I am duplicating her pose, particularly her hand pose, rather closely). I still haven''t got it yet, but each effort is a little better than the last so as long as progress occurs I''m satisfied.

For those interested in such details, I used three lights here. A bright key light is perpendicular to the gemstone of the ring on Posette''s index finger, a high bright light is about seventy x-plane degrees to the left of that (i.e. behind her), and a very dim very low-angled light is offset 180 x-plane degrees from the second one (i.e. pointing at her nearside ear).

As always, a key component of my ''realistic painted'' strategy is to never use ambient element lighting for anything. All other factors being equal, ambient lighting is largely what makes CG ''look CG,'' which is in my opinion a polite way to say use of ambient light is to blame as the reason CG images look bad compared to what we see of the world with our own eyes. If one looks at images at the more prominent hobbyist sites, an ubiquitous sort of image is one where the artist was clearly striving toward perfect or strict photorealism but failed directly due to use of ambient lighting values on their primary figures. Since it''s been going on this way even among professionals (ever had the misfortune to see the movie ''Iron Man''?) for many, many years now, I can only presume these folks think since their work looks just like the results everybody else got, they must be doing the best job possible. In the image above, note that the entirely realistic dark shadow on the left side of Posette''s head (I say realistic both because it''s fully present in the photo reference from the film and because it''s a natural result of the practical lighting I used) would not be possible if her head and hair were emitting magical ambient light. As lightness and darkness are vital elements of composition (more so than color, and far more so than the silly and nearly trivial elements like ''polygon counts'' or ''high-resolution textures'' that many in those places sadly seem to believe are so important to good art), ambient light use makes composing solid images much more difficult for no benefit other than the artist having a crutch to avoid reading a few articles about how to use real lights. Of course ambient lighting certainly can have its uses, depending upon one''s intended style; my point is it hinders styles pursuing most of the various sorts of realism.

Years ago when I was first taking up our hobby, one of the most important influences that opened my eyes to the possibilities of the medium and inspired me with goals to work toward was a fine artist named J Lee (see www.renderosity.com/mod/gallery/browse.php?username=jjsmlee). Though always demonstrating excellent quality far beyond what others were doing at the time, note that his imagery became even more vivid and realistic after he stopped using ambiently lit elements in his images (the change should be obvious just looking at the various pictures). In other words the proof is in the pudding, so though my own flavor may not be good enough to persuade anyone on this issue, Mr. Lee''s surely was-- and I encourage anyone able to do so to have a look at his gallery (even though he did use that silly Victoria all the time).

Endosphere

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Comments
Poster Message
 
 08 Mar 2013 21:28
Good posing here, on her hand, too. You know how to make them come alive, too ( pose the eyes, open the mouth a bit, but never exaggerate, unless you really mean to) I like it a lot, completely different to my own portrait style (and that's a good thing )



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Image
 
 09 Mar 2013 01:45
I the hand pose!



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Here we go!

 
 09 Mar 2013 15:30
Great scene work, and final render.



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I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
 
 14 Mar 2013 00:42
She really does look like she has something on her mind that's troubling her. Great workup, Endosphere!



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Image
I am smiling.
 
 18 Mar 2013 22:36
Very nice.



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Two wrongs don't make a right.
But six left turns will get you around the block
and back in the driveway again.
 
 17 Sep 2013 08:29
Very nice.



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"the brite good morning voice, whose heard but never seen"
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