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Come out, come out, I can hear you snuffling...


    
Poster: Nik
Image: Come out, come out, I can hear you snuffling...
Image Details: ID: 8439 - Image Type: JPG - Size: 490 x 641 (22KB)
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Posted: 05 Oct 2021 16:42
Views: 59
Pic Description: I found a freebie ''double glaive'' by ''rotten-eye'' on DA.
https://www.deviantart.com/rotten-eyed/art/bayonetta-2-holy-glaive-812205649
It was a game-rip to XPS format, came as both .mesh and .mesh.ascii. Several free utilities will convert at least one of these, but I deployed ($$) 3DOC, exported OBJ+MTL.

A comment suggested the author re-work model to give the blades glowy edges. Yes, that would be neat. And fairly easy to do in Poser using grouping tool. Instead, I took a look at the mapped texture set, realised I could adapt my lamp-masking technique. Zoomed in, I''d seen the diffuse map, weapon_d.png, had a neat margin along the edges and ''V'' of blade. Carefully colouring this white and all the rest jet-black gave me an emissive map for super-ambience.

I imported OBJ to Poser at 100% of standard figure size. Took me a while to iteratively curl grasp and position implement, then parent it to hand. First time, I made the mistake of ticking ''inherit bends'', which left the weapon with a kinked shaft...

( \" But you should have seen the other guy...\" ;-) )

Zeroing its rotations resolved...

I applied my map to ''Ambience'' of materials #3 and #4, the blades. Set their colour to white, super-dialled ''advanced'' to ~75.

After several quick test-renders, I set Superfly, progressive, 64 pixel samples, both GPU cards and their preferred 1024 vol-bounces and buckets. Rendered briskly...

Not brilliant, but real-neat.
I''m thinking about making the bling glow, too, but perhaps tomorrow...

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Come out, come out, I can hear you snuffling...
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Comments
Poster Message
 
 06 Oct 2021 21:43
That looks cool! Ah yes, "Zoomed in, I''d seen the diffuse map, weapon_d.png, had a neat margin along the edges and ''V'' of blade. Carefully colouring this white and all the rest jet-black gave me an emissive map for super-ambience." Thank you for the reminder to watch for this!



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 07 Oct 2021 10:15
Daringly, I'm also trying to learn how to use 'Emission' using a 'physical node' added in 'advanced' properties. For a free lamp, not this glaive, but same 'shiny' desired...


I've posted a query in Rendo's Poser forums as I cannot get it 'bright'...



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 12 Oct 2021 06:41
Nice freebie!



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I've found that to do well with any figure you really need to have a passion for that figure,

...and I hope you develop that passion for yours.
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