Avakin XPS ''Rose Tea Room''
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Poster: |
Nik |
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Avakin XPS ''Rose Tea Room'' |
Image Details: |
ID: 8489 - Image Type: JPG - Size: 1089 x 572 (131KB) |
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Posted: |
31 Mar 2022 20:33 |
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50 |
Pic Description: |
This is part of the sumptuous Avakin Life ''Rose Tea Room'' freebie, nicely ported from original to XPS by Sasuke-Bby.
https://www.deviantart.com/sasuke-bby/art/Avakin-Life-Rose-Tea-Room-XPS-911473771
There''s a ''Summer House'', a pretty garden walkway, ornamental steps etc etc, but this Poser Superfly render is just a peek in the green-glazed ''Tea Room''.
I prefer to use ($$) 3DOC to convert XPS etc to OBJ+MTL en-route to Poser. After some iteration, I found this OBJ imported to Poser at ~35 % original scale, needed a dozen feet ''YTrans'' vertical offset to bring Tea Room floor to Poser ground level. A free alternative is to use Mariokart64''s nimble ''XPS=>PMX'' converter, as found here on DA, then export as OBJ+MTL from free PMX Editor. PMX route needed OBJ import to Poser at ~ 3.5 % original scale, arrives mirrored L/R due to PMX'' alternate sign convention. Again, needed a dozen feet ''YTrans'' vertical offset.
I estimated scale such that chair-seats were just below figure knee, YMMV...
For both routes, you must tackle the nice textures'' transparency masks. Poser_11 cannot directly use the transparency info bundled in the textures'' Alpha channels. You must extract and side-load them. I prefer free Irfan View, recently up-dated to v4.60. For each texture file, load ''name.png''. Image, show-channel, Alpha. If else than white, File, Save (original folder), ''name_Alpha.png''. Due Care, Please !!
I found 19 of the 52 had transparency maps. (Perhaps 20, as my eyes were so tired... )
Faced with side-loading these to Poser''s Material Room, I hacked the OBJ''s MTL. First, make a safety-copy !!
Using eg Notepad, open the MTL. ( If editing files above 80~90 kB, use eg Wordpad )
Should look like...
newmtl Material_1
Ka 0.200000 0.200000 0.200000
Kd 0.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
illum 2
Ns 8.000000
map_Kd teawater.png
newmtl Material_2
Ka 0.200000 0.200000 0.200000
Kd 0.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
illum 2
Ns 8.000000
map_Kd Alpha_Set_Tex.png
. . .
For each ''name.png'' with a transparency map, add lines with ''d 0'' to invoke it, then ''map_d nameAlpha.png'', for...
newmtl Material_1
Ka 0.200000 0.200000 0.200000
Kd 0.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
illum 2
Ns 8.000000
map_Kd teawater.png
d 0
map_d teawaterAlpha.png
newmtl Material_2
Ka 0.200000 0.200000 0.200000
Kd 0.000000 1.000000 1.000000
Ks 0.000000 0.000000 0.000000
illum 2
Ns 8.000000
map_Kd Alpha_Set_Tex.png
d 0
map_d Alpha_Set_TexAlpha.png
. . .
Now save this edited MTL over original, so importing OBJ+MTL auto-loads the transparency maps, too...
I still had to hand-load the water''s bump-map, but not a problem.
After some experimenting with spot and ''point'' lights within tea-room, and several trial renders to convince myself everything worked, I sent the job to my networked ''Box''. Superfly, 96 pixel-samples, Progressive, 64 vol-bounces & buckets, ran in just less than two hours...
. . .
Note Poser_12 has a ''Cycles'' option to use PNG Alpha Channels as transparency maps. Is not automatic, by just loading ''name.png'', you must set up the necessary ''nodes'' for each such material''s texture.
And May The Force Be With You...
ps: Sasuke-Bby has ported a gallery of other free models. Problem is some lack ''alpha channel'' data. eg free ''Tents'' have flower-pots with pretty flower-heads pasted onto plane squares. Hand-crafting transparency masks means editing textures with eg free Irfan View at pixel level. These may not look as right as a ''proper'' mask derived from ''UV Mapping''... |
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Comments
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Maelstromme
Not Too Shy To Talk
Joined: April 2006
Posts: 39
Location: Texas
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31 Mar 2022 21:26
Very pretty room, Nik!
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I am smiling.
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rico
Frequent User
Joined: April 2019
Posts: 126
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02 Apr 2022 09:51
Oh I like this setting! Will definitely want to try it out for a cosy conversation between characters. Thank you kindly Nik !
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Nik
Power User
Joined: December 2003
Posts: 728
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02 Apr 2022 16:31
Here's full XPS previewed in ($$) 3DOC from different angles. Ample scope for 'rendezvous' settings.
Note back-facing hidden, and 3DOC cannot display transparency. So, glass opaque, and you can see how many plants etc are 'painted' onto flats. Hence the ~20 count of 'alpha masks'...
Also, I've just noticed the same artist has ported some free low-poly tea-room and bar-food props to match this scene.
https://www.deviantart.com/sasuke-b...s-XPS-911475551
https://www.deviantart.com/trashboi...-Food-911562865
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