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Rika Kawai


    
Poster: Nik
Image: Rika Kawai
Image Details: ID: 8509 - Image Type: JPG - Size: 490 x 572 (33KB)
BBCode:
Posted: 26 May 2022 20:29
Views: 52
Pic Description: This nice freebie is Rika Kawai ported to multiple formats by ''higuys920''
https://www.deviantart.com/higuys920/art/Wonder-Egg-Priority-Rika-Kawai-3D-Model-905990312

I down-loaded this model a week ago, but could not persuade Poser to ''Play Nice'' with the FBX, as the mesh kept appearing all-black. Such happens. Although I could match some materials to their textures and hand-load them, most beat me.

Finally, I loaded the XPS into XNA/Lara (*), re-exported as .mesh.ascii, which free Noesis reads. In turn, that exported to rigged FBX.

This imported to Poser at ~10000 (=10k) % scale as ~20 sub-rigs, auto-loaded textures. Yay !! Even so, the nose and eyes-surround looked odd.

Nose just needed the body texture re-loading. I traced the eyes'' area to a quirk of the eyeline png texture. Re-saved as JPG, it was okay for both diffuse and transparency. :-)

Figure may be *warily* posed using the *first* sub-rig in list, the crisply named ''5_Body_material01_1_0_0''. Fabrics etc follow along...

This is a quickie test-render: Lots of light, Superfly, progressive, 32 pixel-samples, 1024 Vol-samples +Buckets, both GPU cards.
--
XNA/Lara is free, but UI is intimidating.
Un-zip DA down-load to folder ''Rika Kawai'' then copy this folder into XNA/Lara''s ''data'' folder. Now UI can find figure with File, Add Models.
Modify, Save Generic Item, tick save as Generic_Item.mesh.ascii .
Clear ''copy textures''. OK.
File export name field pops up, steer to original folder.
Bone list appears. OK.
Smile...

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