Desert in the dusk...
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Poster: |
Nik |
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Desert in the dusk... |
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ID: 8538 - Image Type: JPG - Size: 765 x 641 (73KB) |
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Posted: |
07 Aug 2022 12:17 |
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91 |
Pic Description: |
I found this neat Willys Jeep in a pack of free XPS vehicles originally ported by ''Digital Explorations'', kindly re-posted by 0-Sojourner-0.
https://www.deviantart.com/0-sojourner-0/art/Digi-Ex-Cars-Reupload-XPS-XNALARA-DL-907325625
Desert ground is texture from a free MMD stage by Mr-Mecha-Man
https://www.deviantart.com/mr-mecha-man/art/MMD-Stage-Desert-Land-778850049
The XPS pack is *huge*, a ~1.4 GB RAR, with many, many vehicles and variants. So far, they all seem to be OBJ format, so un-rigged.
The jeep had mapped textures for the vehicle body, the glass, the spade and axe of its toolkit. The headlights and spot-light were obvious, I made a ''lighting'' mask using free Irfan View. The glass had its own material, needed no masking. The wing-mirror, though, had me stumped. I wanted to make it ''reflective'', but could not identify it on the body texture. I tried several UV mappers, could not get a match to the body texture''s complex lay-out. Hey, sometimes you get lucky !!
In the end, I did a sorta ''binary'' search, progressively painting the body-map in bright yellow until I could isolate the mirror. Even then, there''s no matching ''shape'', just a fuzzy blob. I''ll put ''finder'' map in the comments...
That business took several hours of investigation, plus twenty-some map variants, progressively discarded and deleted. I ran out of time to make the located mirror ''reflective'', settled for doing a quick scene.
After some iteration, the OBJ imported to Poser at ~30% of default scale. But, being a genuine Jeep, Wiki supplied actual dimensions. Width 62 inches = 1.57 metres. I used Poser tools to add a ''measure stick'' of this size to scene, scaled the Jeep to fit, give or take an inch or so. Then deleted and re-imported at now-identified 33% of default scale.
I hand-loaded their mapped texture to body and tool diffuse materials, the lights'' mask to the body''s ambient channel, super-dialled that bright. The glass had its own texture, was simply dialled mostly-transparent after loading.
I applied the desert texture to Poser''s ground plane as both ''diffuse'' and ''displacement'', the latter giving those ''ripples''. A few percent of transparency gave a sorta-shimmer resembling real sand...
I''d not made the mirror reflective, so chose an angle that hid it. A trial render found the scene needed lots of light. Also, the sand ripples looked good, but swallowed the Jeep to its hub-caps. I added a six-inch y-offset to the vehicle, dialled up the lighting. Sent job to my networked ''Box'' as Superfly, 96 pixel samples, progressive, 64 vol-bounces and buckets.
As the model needs both lighting and reflective masking but, as yet, I only can do one or other at a time, an update may be delayed... |
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Comments
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Nik
Power User
Joined: December 2003
Posts: 728
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07 Aug 2022 12:20
Here's that 'finder' map...
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Maelstromme
Not Too Shy To Talk
Joined: April 2006
Posts: 39
Location: Texas
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07 Aug 2022 20:35
Nice jeep! I love these kinds of props!
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I am smiling.
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Nik
Power User
Joined: December 2003
Posts: 728
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08 Aug 2022 15:46
There's a total zoo of vehicles, but that ~1.4 GB RAR unpacks to ~3.7 GB. You may prefer to un-pack individual sub-folders.
FWIW, these include a fun bunch of Jeep variants, ranging from 'pristine' through 'tired' and 'damaged' to 'wrecked'...
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Nex
Frequent User
Joined: June 2004
Posts: 207
Location: Ohio
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26 Aug 2022 06:14
_______________ "the brite good morning voice, whose heard but never seen"
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