These are the free Hazmat soldiers from ''The Last of Us'', extracted by luxox18, SFM model by Red Menace, XPS port by Bringess.
https://www.deviantart.com/bringess/art/The-Last-of-Us-Hazmat-soldiers-630804405
I exported XPS from XNA/Lara as .MESH.ASCII, then via free Noesis to FBX. Imported well to Poser at 12500 % (125 x 100% default). The ten (10) sub-rigs auto-loaded their well-mapped diffuse (d) textures.
Figure may be posed with care using the first rig, ''4_Material35_0_07_0_0''. For stability, I parented others to this with Hierarchy, as Poser loathes a surfeit of sub-rigs in scene ''root''. Apply normal maps by hand, also transparency % for the gas-mask''s glass. There''s an alt-texture for this mask, which I applied after duplicating and off-setting figure. Scene needed lots of light to do justice to materials.
No weapons or gun-poses in this pack, prompt surrender ensued...
Sand is again the free ''Desert Land'' texture'' by Mr Mecha Man applied to Poser ground-plane as both diffuse and bump / displacement, with a hint of transparency for that silica sparkle.
https://www.deviantart.com/mr-mecha-man/art/MMD-Stage-Desert-Land-778850049
After several trial renders with first figure, I set up for two, with Superfly, progressive, 96 pixel-samples, 64 vols+buckets. Sent job to ''Box'', where it ran in half-an-hour...