I found a free, rather buxom fan-version of FNAF''s ''Chica-Bot'' by ThHyperCombine12 etc, thought it would be fun to port from SFM / Garry''s_Mod format.
Free Noesis in batch mode briskly converted the VTF texture set to PNG, though JPG export available.
The single MDL file exported cleanly to FBX.
To my surprise, this FBX loaded at 100% default scale at about ''people size''. Too often, figure is a red dot in the dust, straddles sky-dome like ''Colossus of Rhodes'' or is a traffic hazard for LEO satellites. It auto-loaded ''default normal'' and ''default spec'' files, showed as dull grey, face down.
There were sixteen (16) sub-rigs, the ''master'' being the first, ''Mesh0''. I used this to flip the figure upright, began plugging in the mapped diffuse and normal textures I''d ported. This was easy, as they had ''sufficiently matching'' names. Yay !! I set the ''terminator'' eye a-glow using super-ambience rather than wrangle a Cycles emission node. Figure was posed with care using the master ''Mesh0'' sub-rig, to which I then parented the 15 ''junior'' sub-rigs to off-load Poser Hierarchy ''root'' for greater stability.
First trial render showed scene needed lots more light. Second trial render showed some-thing else was wrong, as the tan/orange body texture was coming out dark brown. Tan/orange in preview, but dark-browns in Superfly renders despite, after several tries, enough light to grill ''Chica-Bot'' unto ''PFC''.
Took me an embarrassingly long time to spot culprit(s), that ''default normal'' texture, which had quietly attached itself to each ''gradient bump''.
With those detached and deleted, the body-parts rendered with their correct colours.
Note this was due P_11.3 Material room''s Simple / Advanced split, would have been much more obvious in P_12...
Per original, I''ve ''taped'' the render with free Irfan View to meet forum standards.
\"This should keep that bin-dog fox out of my friend''s chicken run...\"