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I like to adapt models for use in Poser. Re-rigging figures is beyond me, but DS props'' DUF and DSF files may often be converted to portable OBJ+MTL format. Either I use ($$) DSF Tools, which is stand-alone but may ''choke'' on files above ~1 MB (YMMV), or I load into DS and export from that. The DS'' conversion is fast, reliable and includes MTL, but UI hurts my ageing eyes...
I often use Autodesk''s classic free ''FBX Tools'' to adapt FBX props to OBJ+MTL. Yes, Poser may load FBX, but results vary...
Also, I can run high-poly OBJs through Atangeo''s ($$) ''Balancer'' to simplify them for ''Level of Detail'' or merely shoe-horn into Poser: Not needed here...
This test-scene has...
1) The neat wood-pile model by enxo69
https://www.renderosity.com/freestuff/items/94277/pile-of-wood
Default imports ''large''. Think ''Giant Redwood''. Even using ''Drop to Floor'', I had to switch scene to ''wire-frame'' to find a corner. These ~0.15% scale. Original ''duplicated'' twice, with one stack turned 180ยบ.
2) Realistic glass-fronted stove with ashes tray by chacornac
https://www.renderosity.com/freestuff/items/76071/poele-ali-baba
Took me a while to pair the nice textures with the multiple materials as my French is a tad rusty. Set Alpha-channel maps supplied for the flames and coals to ~100% transparent. Set glass front ~85% transparent. I re-used the ''flames'' texture as their ''ambiance'', dialled it beyond 1.00 to ''alight''. Note cosy fire-side glow reflected from floor ??
As scene was not too complex, rendered ''locally'' with Superfly, 64 pixel samples, progressive, 1024 vols+buckets and both GPU cards.
Sorry, write-up terse due sub-editing by Duty Cat... |