Pic Description: |
This hall is part of ''Internal Base'' by viancys0913. The impressive PMX model has two of these multi-segment halls, a single-segment end and two connecting tunnels.
https://www.deviantart.com/viancys0913/art/MMD-Stage-Internal-Base-951196587
I exported it as OBJ+MTL from free PMX Editor at default 1:1 scale, imported to Poser. After some iteration I settled on this ~2.0% of default 100% scale. I used free Irfan View to make emission masks from the lit panels'' textures, and Poser''s ''super-ambiance'' facility to illuminate them.
The turret trucks are by Cima over on ''Bowlroll''. There''s PMX models of a stand-alone yellow tug, a green cart, and a tug+6-cart train each in green and red.
bowlroll.net/file/244251
The download password is given in glyphs on the referenced nicovideo page. It is the entire block *between* the「 and 」, including the two dashes, that Google Translate gives as ''I have a cup of kobuyo''. You may have to turn off auto-translate and reload page if browser hides most of text...
Again, you may export as OBJ+MTL, but I ran them through Truebones'' ($$) ''PMX to FBX'' converter. Current version keeps the rigging, but cannot yet call textures. I used free PMX Editor and Google Translate to rename the PMX materials and texture calls to English, also copies of the texture files. I used Irfan View to make a ''white spot on black'' emission map for the tugs'' headlight.
Truebones'' ($$) utility auto-scales the FBX conversion so tug, train etc import to Poser at 100% default scale. Referencing those translated PMX materials'' lists in PMX Editor, I hand-loaded their textures via Poser''s Material Room. A test render showed the combined hall lights were bright enough, but the tugs'' were dim.
So, I converted the tugs'' super-ambient lights to Cycles Emission. See my tutorial here...
(Now updated to call ''white-glow on black-dark'' emission mask.)
https://www.deviantart.com/nik-2213/art/Poser-glow-by-Super-Ambient-or-Cycles-Emission-909755263
Scene complexity would have crashed my ageing twin-GPU cards so, after several quick CPU-only test-renders, I sent this job as ''CPU-only'' to my network-render ''Box'' with Superfly, progressive, 128 pixel-samples, 64 vols+buckets. Took a while to transfer scene and texture files, ran in 2½ hours.. |