♥ PosetteForever ♥
3D Nightmares... Or... The little sculptor - How to bring Victoria to life
Anonymous [ Sunday, 23 January 2005, 02:20 PM ]
Post subject: How to bring Victoria to life
Since V3 is a free character I tried to make my own morphs for her ( not morph injections. Ordinary morphs! <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" /> ) I've made over 30 eye morps up to now and some body morphs also. The problem's that she still looks like a statue. I even tried to make breast morphs for her similar to Posette's chest. No result. If you have any idea for diffrent face or body morphs just tell me. V3 has a lot of polygons ,and it will be easy to build morphs. I'm just trying to make her look more like Posette.
Anonymous [ Sunday, 23 January 2005, 02:24 PM ]
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And here's the body morph.Yes <img src="https://www.posetteforever.com/images/smiles/eusa_shifty.gif" alt="" /> ...another naked Vicky..emm..without a sword <img src="https://www.posetteforever.com/images/smiles/icon_redface.gif" alt="" />
Tormie [ Sunday, 23 January 2005, 04:37 PM ]
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Posette <img src="https://www.posetteforever.com/images/smiles/heartbeat.gif" alt="" /> can't be emulated <img src="https://www.posetteforever.com/images/smiles/heartbeat.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/heartbeat.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/heartbeat.gif" alt="" /> ...
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( <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> You could try a marble skin <img src="https://www.posetteforever.com/images/smiles/biggrin.gif" alt="" /> ! Ask Landman <img src="https://www.posetteforever.com/images/smiles/eusa_whistle.gif" alt="" /> ...)
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Nice work erenda, but Victoria is not Posette...
rayera [ Sunday, 23 January 2005, 06:15 PM ]
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Yest erenda, Victoria 3 looks like a statue, thats the imperfection of being too much perfect maybe...
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(a little sugestion (I don't know if you allready know it), when you render a face put the camera angle to something between 100 and 200 (I allways use 110 in all my cameras face, and no face) and everything will look more like human eye see.