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3D Nightmares... Or... The little sculptor - PMX File Morphs



Nik [ Friday, 04 March 2022, 07:15 PM ]
Post subject: PMX File Morphs
MMD's many PMX models, mostly free, may be manipulated using free PMX Editor, exported to OBJ+<b><i>texture-calling</i></b> MTL using its tools. <br /> <br /> Downside is many have material and texture names in eg Japanese. Free version of Bandizip can extract sense rather than dipthong soup, while Google Translate lets you copy/paste names. <br /> <br /> Although PMX uses a 'LH' coordinate system rather than eg OBJ's 'RH', there's a mirror command. Of course, if item is <b><i>not </i></b>'handed', that's even easier... <br /> <br /> Figures lose their 'bones' if exported to OBJ. I've not yet found a way around that... <br /> <br /> Props often have dials to turn, doors to swing, ramps to drop etc etc. Yet, I could not find a way to operate such then export the result. Today, serendipity struck !! <br /> <br /> This model came with a lower-poly 'dummy' door+frame, plus one whose default closed door can be swung per the 'preview'. Have managed to set door 'ajar', export it. <br /> <br /> When I've figured how to do it repeatedly and to order, I'll do a brief tutorial... <br /> <br /> <a href="https://www.posetteforever.com/files/posted_images/680/eyjhbgqb.jpg" target="_blank" title="Click to open image in new window"><img src="https://www.posetteforever.com/files/posted_images/680/eyjhbgqb.jpg" alt="Image" width="400" title="Image" /></a>


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