Nik [ Monday, 31 October 2022, 08:44 PM ]
Post subject: Beating A Model Into Submission...
I got several budget ($) weapon model sets in DS sale, 'heroic' spears, swords, maces and pokey-choppy pole-arms. Most were 'classic' RDNA props, had tidy PP2 and OBJ files with nice mapped textures to apply. As bought, not linked...
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But, bundled in 'Armoury Vol_1', were two rocky stands in OBJ format. Or 'last-stands' depending on scale and blood-spatter. Two nicely stratified rock piles, with nice mapped textures to apply.
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First Catch was the supplied OBJ, with the combined objects, had no complementary MTL.
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Second, OBJ was not 'grouped' as two materials to take those mapped textures. It had been generated using UNREAL OBJ Exporter and wrong options were set...
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Third, try as I might, I was unable to 'unwrap' the pair to match their nice, UV-mapped textures...
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After an exasperating venture into TurboCAD, I resorted to 'Plan_B': The models had been re-bundled in 'bridge' formats, was this stand pair accessible from one of those ?
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Sure enough, there was an FBX version.
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Using Autodesk's free 'classic' FBX toolkit, I checked the combined models' internals and found they called two (2) materials. Again using the toolkit, I exported to OBJ+MTL.
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Fourth catch, the file names called did not quite match the supplied mapped textures...
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Previewing, one of the 'piles' had three deep 'V' notches on one side, a 'V' on other. Other 'pile' had a deep 'V' notch facing a 'U'. Beyond a mess of 'twiddly bits', inspection of the two mapped textures in free Irfan View showed which took which...
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<a href="https://www.posetteforever.com/files/posted_images/680/clipboard03_60.jpg" target="_blank" title="Click to open image in new window"><img src="https://www.posetteforever.com/files/posted_images/680/clipboard03_60.jpg" alt="Image" width="400" title="Image" /></a>
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Previews generated by ($$) 3DOC, combined in free Irfan View.