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3D Nightmares... Or... The little sculptor - Clothing Problems



jenxi [ Friday, 20 May 2005, 05:25 PM ]
Post subject: 
This is my first post here! Hello everyone. I have clothing problems too. I'm using Poser 6, Mayadoll and I'm trying to make her wear the miniskirt made by Mr. Maya. It fits alright at all parts, execpt for the hips. The hips overlaps the skirt and sticks out. I tried conforming the skirt to the model but it doesn't work. Any ideas anyone? I'm pretty new to Poser, still exploring the program <img src="https://www.posetteforever.com/images/smiles/biggrin.gif" alt="" />
Tormie [ Friday, 20 May 2005, 06:35 PM ]
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Hi Jenxi and welcome to posetteforever <img src="https://www.posetteforever.com/images/smiles/biggrin.gif" alt="" /> ! Do you have a picture of what happens with that skirt?
Anonymous [ Friday, 20 May 2005, 10:30 PM ]
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Hello and welcome, jenxi <br /> <br /> This is a common problem with all of the Poser figures and conforming clothing. It even has a name "poke throughs" and "pokies". Depending on the situation and your skils and resources there are various methods that can help. Some that I can think of are. <br /> <br /> [list=1:6459af575f] <br /> [*:6459af575f]One is to use dial setting, magents or custom morphs to alter the clothing or the human figure just enough to be compatible with the other. <br /> <br /> [*:6459af575f]Another is to purchse a copy of the tailor program. <br /> <br /> [*:6459af575f]There is a PoserPython script that is supposed to help in such cases, I have not tried it yet. <br /> <br /> [*:6459af575f]If the bodypart in question is not ortherwise visible in the scene make it invisible. For example if the clothing should competly her hip, make it invisible and although it still poeks through, the skit will appear normal. <br /> <br /> [*:6459af575f]Make corrections during portwork. <br /> [/list:o:6459af575f] <br /> <br /> Here are three recent cases where I have dealt with this problem and how I solved it. <br /> <br /> In this case the clothing was made for Posette; however, Virgina is a character that I derived from posette and her body forms is just different enough to case a problem with posette clothing. The slacks had a slight poke through problem because of her different shape hips. The hips were made invisible. The blouse had a more serious problem, there were poke through involving her sholders, abdomen, and clavicle. They were each made transparent. <br /> <a class="post-url" href="http://posetteforever.com/showphoto.php?photo=2223" target="_blank">http://posetteforever.com/showphoto.php?photo=2223</a> <br /> <br /> This time the the problem was not so pronounced however, if left uncorrected it would have required nudity warnings in some galleries. There were some minor problems with the hips, but they were on the side of the figure that is not visible in the picture so I left them alone. The more sersious problem had to do with her brests. Virgina has a more petite porportion and natural shape, but the suit was designed for the standard Posette figure; meaning that her breasts were showing through below the area of the suit that would otherwise accomodate them. I turned off the custom morphs returning her to the proportions in that area back to those of the standard Posette model. <br /> <a class="post-url" href="http://posetteforever.com/showphoto.php?photo=2289" target="_blank">http://posetteforever.com/showphoto.php?photo=2289</a> <br /> <br /> <br /> This dress conformed itself quite nicely to her custom forms, only a slight modification the the dials controling the custom morphs and all seemed to be well. After rendering, I discovered that there had been several poke throughs. Both of her thighs were partly visible one knee and the other shin was also partily visible. And there was a sersious mesh crack in the dress itself. Each of these were taken care of in postwork by painting thedress color over body parts that had poked through, and the mesh crack as well. <br /> <a class="post-url" href="http://posetteforever.com/showphoto.php?photo=2291" target="_blank">http://posetteforever.com/showphoto.php?photo=2291</a> <br /> <br /> Pangor
jenxi [ Saturday, 21 May 2005, 07:09 AM ]
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Thanks for the replies. <br /> <br /> The skirt is made for the model but somehow the hips of the skirt is smaller than that of the model. I tried using the dials but it ended up looking weird. I'll post a pic of the skirt soon.
jenxi [ Monday, 23 May 2005, 12:22 PM ]
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Maybe I'm just too fresh to this program. My green fingers can't seem to work the dials right. I tried and it ended up looking weird. It's supposed to be made for the figure but the waist of the skirt is smaller than the figure's waist. Any suggestions? <br /> <br /> Here's how the problem looks like. <br /> <br /> [img:23766b047c]http://img.photobucket.com/albums/v222/jayax/poser.jpg[/img:23766b047c]
jenxi [ Monday, 23 May 2005, 12:33 PM ]
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Oh, I managed to get this. LOL. I hope it looks better :P <br /> Amatuer at work <img src="https://www.posetteforever.com/images/smiles/biggrin.gif" alt="" /> <br /> <br /> [img:021caad1a0]http://img.photobucket.com/albums/v222/jayax/untitled1.jpg[/img:021caad1a0]
Anonymous [ Monday, 23 May 2005, 04:51 PM ]
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Looks good <br /> <br /> Pangor
Tormie [ Tuesday, 24 May 2005, 09:24 PM ]
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Yes, very good :drool2: <img src="https://www.posetteforever.com/images/smiles/heartbeat.gif" alt="" /> !
Anonymous [ Wednesday, 01 June 2005, 09:09 PM ]
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I was doing thinking about this poke though problem. Shortly after my last previous comment in this discussion, I saw a similar problem that Claywoman was having in one of her works. In that case it was a rather minor problem but possibly sensitive area. Well, ok, a part of the model's breast was only barely poking through her costume. It could eaisly be solved by the use of a magent or using another custom morphing method to adjust the garment. Sometimes this method can create additional problems depending on the situation. <br /> <br /> For such a minor case, if it was discovered after the production render, I would have taken care of it during postwork, except that in this case it would have been very difficult to fix it during postwork without creating undesireable artifacts. Had I detected such a situation when still working on the scene, I would have slightly adjusted the size or adjust the location with a lean, gravity or swing style morph if it was available. <br /> <br /> Then wondering what if the model in question had none of the needed morphs and I did not want to or could not create one and none of the other methods so far mentioned in this discussion could be used. The solution that I fell back on is making the offending body part invisible. But what if doing so with the visibility setting would leave too much of the model's body invisible? <br /> <br /> Consider for example such a problem when working with a posette dressed in a lowcut evening dress such as betty is wearing in <a class="post-url" href="http://posetteforever.com/showphoto.php?photo=1827" target="_blank">Portrait of Betty</a>. Making the chest invisible, would take care of the problem but would make her look like she in the line up in <a class="post-url" href="http://posetteforever.com/showphoto.php?photo=2066" target="_blank">"Stand for Inspection"</a>. <br /> <br /> Solution, make a transmaps for the model's body all white (visible) with the area of the poke through painted black (invisible) and apply it to the model skin texture. Turn on visibility while working on the scene and then when your are ready to render the scene, alter the texture to use the transmap for visibility setting for the model. This can work when rendering in Poser and also with other programs such as Bryce that can use transmaps. <br /> <br /> Pangor
fosterscreations [ Wednesday, 05 April 2006, 05:30 AM ]
Post subject: Re: Clothing Problems
My clothing problem is with the dynamic cothing that comes with P5. I want to make the P5 Evening Dress 3 a different color. I found the texture .jpg and made it the color I needed then I load my figure. Apply the dress but it is still the same orginal color. What am I doing wrong?
Tormie [ Wednesday, 05 April 2006, 07:17 AM ]
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Probably you've to point to the new jpg for the texture, or if you've overwritten the original one the cases are 2: you should have modified the wrong one or there are 2 textures with the same name in different directories. However you can check the path in the material room
fosterscreations [ Wednesday, 05 April 2006, 01:48 PM ]
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Thanks I will check for duplicate copies of the same file. The original texture file was called P5WomanEveningDress1_2.jpg and is located <br /> C:Program FilesCurious LabsPoser 5RuntimetexturesPoser 5 TexturesCloth TexturesP5Woman <br /> <br /> so I opened it in Paint Shop Pro and changed the color and saved it as <br /> P5WomanEveningDress1_2a.jpg and that didn't work so saved it as P5WomanEveningDress1_3.jpg and then went to the materials room and pointed to that file for the texture and it still stayed the same color as P5WomanEveningDress1_2.jpg. <br /> <br /> I did a search and there is only one copy of P5WomanEveningDress1_2.jpg. <br /> <br /> thanks, <br /> Shannon
melamkish [ Thursday, 06 April 2006, 02:42 AM ]
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I have barely tried dynamic clothing, but as far as textures go, are you talking about preview mode or after a render. Sometimes you may have to play around with the difuse, ambient and other color settings to get the proper results. You may already know, that setting up your lighting can affect colors. Poser 6 like to default to different colors every time I create a new light. Really throws things off, so I set every light to white until I want some accent coloring. Not sure about P5, but the lighting colors should work the same way. <br /> <br /> Another thing you can look at in the material room, just to be sure, is check each part of the dress for proper texture application. The preview material setting generally affects the preview window and not render results. Make sure each part of the dress is assigned the texture you want to use. For example, let's suppose the dress is split into different geometry groups for morphing the hips, bust, skirt, etc. Although the entire dress may use only one texture jpg, the texture map needs to be applied to each part of the dress. <br /> <br /> I have found this to be the case when completely changing a posette texture. The eyes, teeth, head, body etc are each called out in the material room under the figure's body, and each has to point to the texture map I want to use. A bit tedious, but required to change the entire map. <br /> <br /> Hope this helps a bit. Maybe you can expand on what and how you have tried to do and we can help find a solution.
fosterscreations [ Thursday, 06 April 2006, 05:15 AM ]
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I feel like such a dork. I had changed the texture for the preview not the dress.... UGGHH...I will eventually get this all figured out. <br /> <br /> I have had several people mention lights. I am still so new to Poser 5 what do you mean by lights? <br /> <br /> <br /> thanks, <br /> Shannon
Anonymous [ Thursday, 06 April 2006, 07:54 AM ]
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With out lights the entire scene would be black, light works in Poser scenes as a simulation of you it works in teh real world. You can create multiple lights for the scene, each can be an infinite light or a spotlight. <br /> <br /> In the box with the dial that you use to change the model's poses and morphs (proportions and shape) there is a little arrow at then top (a downward pointing triangle) Click on it ant there will be a list of catagories of items in the scene, one of those is "Lights" From a submenu from that meny, you can select any one of the lights in the scene and then it will be availbe to be modified in that box with its own dials. You can control the color, position, and brightness of the light any a number of other settings. The color of the lights will affect the color that the objects appear to be.
fosterscreations [ Friday, 14 April 2006, 05:03 AM ]
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What I have found is sometimes I have to apply the pose to the dress as well as the figure. Not all the time but sometimes.
Tormie [ Saturday, 15 April 2006, 10:04 PM ]
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You should be more specific fostercreations, however there are a lot of techniques about dresses and how to fit them to the specific body shape of the model, the most common is "conforming". If a dress is made for a specific model it can be dresses with the "conform to" command to the body of the model. But if you change the basic shape of the model you've to od the same with the dress and it could become a big problem. Software that partially solves it are thing (not free) like "the tailor". Another technique is to conform the dress to the body and then create your own morphs or using magnets to let it fits to the body. <br /> <br /> Another technique is to pose the dress on the body and then make corrections, this is what you've done applying the same body's pose to the dress. Then you've to correct ti the same way maybe with magnets. <br /> <br /> The third way is to use dynamic clothes, available from version 5 and 6 of poser, with a special technique (well described in our forums too) the colth will fit to the body automatically, even if corrections are needed in this case too...
fosterscreations [ Saturday, 15 April 2006, 11:22 PM ]
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They were having trouble with clothing not moving with a pose and I was just saying that sometimes when I use conforming clothes even when I use the conform to figure it still doesn't move when I pose the figure so I just then pose the figure, select the dress and apply the same pose to the dress. It works for me for now anyways. <br /> <br /> Magnets totally confuse me as does Dynamic clothes most of the time. I am slowly getting the hang of things.
Tormie [ Saturday, 15 April 2006, 11:34 PM ]
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I think that the problem is the knowledge of the software and the commands foster, if the cloth is made specifically for a character it has to move with it if you conformed the dress to the body, except if it has "special parts", for example some gown had the lower part with a different name , in that cae you'll have to pose only this part. Dynamic clothes worth to spend some time learnig them, there is a nice tutorial fro rayera in the forum <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" />
melamkish [ Sunday, 16 April 2006, 12:00 AM ]
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You may be doing this already, but after conforming the dress to your figure, make sure that you select the figure, and then body. I sometimes have recloth and reconform a character, but only seems to happen with certain clothing. <img src="https://www.posetteforever.com/images/smiles/rolleyes.gif" alt="" /> There is one evening dress (a freebie) that comes pre-posed, and it has to be zeroed before using it. <br /> <br /> But use whatever seems to work. <img src="https://www.posetteforever.com/images/smiles/wink.gif" alt="" /> <br /> <br /> Dynamic clothing... another thing to learn.
Tormie [ Sunday, 16 April 2006, 06:12 AM ]
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<img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> Maybe you could attach some pictures to explain the problem foster.
fosterscreations [ Monday, 17 April 2006, 05:05 AM ]
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I wish I could but I don't remember which one I was having that trouble with. Next time I have the problem I will remember to save some pics to post.
Anonymous [ Sunday, 30 April 2006, 04:04 AM ]
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Also there is morphing clothing. It is conforming clothing that also contains the morphs to match the morphs of the model tehy are made for. If this is the kind you are working with first it has to be conformed to the model wearing it, then you do have to set the morph settings of the clothing to match the settings of the same morphs of the model. If the clothing morphs is properly named, you can use the same MOR pose file to set the clothing morphs.


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