♥ PosetteForever ♥
Interesting links - VRM Models
Nik [ Sunday, 11 April 2021, 02:49 PM ]
Post subject: VRM Models
Hi !
<br />
<br />
A free model I down-loaded at DA looked like MMD/Anime, but was VRM.
<br />
<br />
I've never ventured into Second Life or used chat avatars, so I began researching the format.
<br />
<br />
To my surprise, I learned that VRM files are open format, free to use and have a free figure creator / editor at <a class="post-url" href="https://vroid.pixiv.help/hc/en-us" target="_blank">https://vroid.pixiv.help/hc/en-us</a>
<br />
<br />
Vroid promise 'other' export formats but, as yet, only support VRM and 3D print.
<br />
<br />
However, VRM is a GLB file in disguise. Just change the file-type. As GLB, may be opened by eg Windows_10 free '3D Builder', Windows_10 free 'Paint 3D' or free Noesis, exported in sundry formats.
<br />
<br />
Which is where the fun begins, of course, of course...
<br />
<br />
OBJ is almost too easy, '3D Builder' even lets you dissect models, save parts as 3MF for later or export as OBJ+MTL+PNGs. Latter may suit 'dynamic' clothing, something I've yet to try.
<br />
<br />
If you want to keep the 'rigging', the FBX route via Noesis has usual issues: Either Poser_11 splats it, or breaks it to 10~~20 sub-rigs that refuse to play nice. And, yes, must be tediously deleted via 'Hierarchy'...
<br />
<br />
Scaling is an issue. I found ~16000 (16k) % seems to work for Poser_11, YMMV.
<br />
<br />
Poser also had problems with the FBX textures. I'm not sure what's going wrong...
<br />
<br />
Oh, and after I'd imported and deleted several VRM-derived FBX models, Poser suddenly crashed, shut down...
<br />
<br />
Still, a fun afternoon.
rico [ Sunday, 11 April 2021, 04:22 PM ]
Post subject: Re: VRM Models
<img src="https://www.posetteforever.com/images/smiles/wink.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> Thank you very much Nik, I'll check it out! I'm not familiar with the format, but if I can get it to an .OBJ, then great!
<br />
<br />
You mention that Poser 11 doesn't handle .FBX well enough,... IYHO, which Poser version handle .FBX best <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> ?
Nik [ Sunday, 11 April 2021, 07:17 PM ]
Post subject: FBX Import ??
There seem three 'flavours' of FBX, 'classic' = okay, 'multiple sub-rigs' = exasperating and 'splat' = TOS Transporter Accident...
<br />
<br />
I thought was simply the version, FBX is now up to ~7.5 and the older the better, but I have recently met several late-version models which work perfectly. Yes, perfectly...
<br />
<br />
The only thing these well-behaved, single rig, fully-posable models seem to have in common was 'Rigged in Maya'. Which, some-how, does 'stuff' Blender, 3DOC, Noesis etc etc cannot.
<br />
<br />
Given Maya's famously eye-watering cost, I suspect Maya has licensed the authentic Autodesk FBX SDK module, while the others are reverse-engineered...
<br />
<br />
If artist's notes mention 'Rigged in Maya', the rig will probably behave well 'out of the tin'...
<br />
<br />
If 'Rigged in Blender', you could be lucky. I've met one (1) model thus, with full IK etc etc...
<br />
<br />
When I complained about FBX I/O across Rendo's forums, the Poser team 'sorta hinted' that it was being looked at.
<br />
<br />
IIRC, release news for 12.0 warned that some of the oft-belated fixes were reluctantly pushed back to 12.1, to coincide with the Apple release. Which has now appeared.
<br />
<br />
The forums do not mention any wondrous upgrade to FBX so, clearly, such did not get into 12.1.
<br />
<br />
May or may not appear in 12.2, anticipated for mid-Autumn, but that's when I'll have to upgrade my 11.3 to qualify for discount. Have begun saving my Rendo reward points to cushion the hit...
rico [ Sunday, 11 April 2021, 07:52 PM ]
Post subject: Re: VRM Models
<img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> Ah, thank you kindly! I'll note that about FBX <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> !
<br />
<br />
Yes, Maya is likely to have the original FBX SDK...
<br />
<br />
Have you played with Unity & its file import/export facility?
<br />
<br />
<a class="post-url" href="https://docs.unity3d.com/Manual/3D-formats.html" target="_blank">https://docs.unity3d.com/Manual/3D-formats.html</a>
Chromium [ Monday, 12 April 2021, 05:25 PM ]
Post subject: Re: VRM Models
Ah yes second life fun, can be had with a third party viewer, which exports content.