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Interesting links - Mesh Format Viewer / Conversion.
Nik [ Thursday, 21 May 2020, 11:47 AM ]
Post subject: Re: Mesh Format Viewer / Conversion.
Poser's grouping tool is neat, but the interface is a tad clunky...
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Tried reading 'Blender for Dummies' again. Got one (1) chapter in, again totally failed to grok the surfeit of hot-keys required for even basic navigation. I haven't seen so many since a certain 'word processor' from PC pre-history...
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Then I remembered that, a year or three ago, I'd downloaded *free* Hexagon from D*z.
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Have found it in my archives. Interface looks more like CAD than Blender. Will install and report...
Chromium [ Thursday, 21 May 2020, 04:27 PM ]
Post subject: Re: Mesh Format Viewer / Conversion.
I think I nabbed that Hexagon as well.
ahjah [ Thursday, 21 May 2020, 10:28 PM ]
Post subject: Re: Mesh Format Viewer / Conversion.
Ditto. Installed it years ago, but never had a closer look <img src="https://www.posetteforever.com/images/smiles/connie_ashamed.gif" alt="" />
Nik [ Saturday, 23 May 2020, 03:06 AM ]
Post subject: Re: Mesh Format Viewer / Conversion.
Downside of converting files is discovering you can't render them effectively in Poser...
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I converted a *free* MMD PMX 'stage', a modular park scene, to OBJ/MTL. Only half-a-dozen materials, one texture each. Path tiles, lawn, bench seats, lamp standards, lamp glazing. Poser figure in the middle. Dial up lamp glazing ambiance to 'self-glow', render in Superfly.
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No, sorry, Superfly doesn't want to know. Multi-core CPU or twin GPU cards, progressive, back-ground or whatever, I got either black screen or beige, but blank. Doesn't look as good in Firefly, certainly no super-ambiance.
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After some trial-and-error, I shut Poser down and had dinner. This time around, I'll try to be a little more scientific...
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Plan_B, of course, of course, is to shoe-horn a point-source light into each street-lamp...
Nik [ Saturday, 23 May 2020, 08:50 PM ]
Post subject: Re: Mesh Format Viewer / Conversion.
After much research, I learned I had to enable 'SCUDA' via Nvidia's control panel for my twin GTX 750 Ti GPU cards. Note NO RegEdit required. Just do via 'global' as only found P7 not PP11...
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Each of my cards has 640 cores. With hardware assist available, I set Superfly's bucket size to 1200, leaving a few for the PC. There's an *acceptable* Windows UI lag...
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NOW Superfly is turbo-charged. Even so, there is a limit to what PC will handle. If scene is just a bit too complex, comes out blank. That aside, I began increasing the super-ambience of the scene's street lights, reducing the Poser lights. Renders needed more and more pixel samples...
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Then, a new failure mode. super-ambience stopped working, everything rendered in greys. Back-tracked a long way before realising problem.
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NOT superfly, but PPro x64 needing more than ~3GB RAM and not loading textures correctly. I cleared out render cache etc and 'normal service resumed'...
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Currently running a 99-pixel night render of scene using only the set's street lights...
Nik [ Sunday, 14 June 2020, 01:42 AM ]
Post subject: Re: Mesh Format Viewer / Conversion.
I found a work-around for complex scenes that refuse to render in superfly.
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Using 'progressive' and both 640-core GPU cards, I iterated 'buckets' from nominal ~1024 through 512, 256, 128 all the way down until render ran. I've recently had to set 16 buckets, which was s-l-o-w, but worked...
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After, be sure to export your render ASAP, certainly before you adjust view-point, lest PP's clunky garbage collector crash the UI...
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I'm still looking for a friendly 3D editor that won't give me prompt migraines.
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I tried Hexagon, but it promptly choked on a complex OBJ, shut down without warning. Which was not too unexpected, given its age makes it an x32...
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I tried freebie MeshMagic, but it covertly loaded links to rest of NCH office suite, which took a while to pry loose, then trash.
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Also, though I *may* have been using MM wrong, zoom seems to scale the model, not the view. This is *very unfortunate* if you're trying to carve a complex set into convenient modules. After some digging, I did find how to 'dial in' XYZ offsets, allowing better than 'By Eye' placement. Will try again...
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Turbo CAD has had OBJ & 3DS I/O for ever and ever. I've just discovered that TurboCAD Pro 2020 has 'automatic' FBX import / export, whatever that means. There seems no plug-in for my '2016 version, whose UI still confounds me. Sad, really, when I remember how productive I was with the 2003~2010 versions. But, hey, a dire decade out will do that to your 'Minds Eye'...
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I could just about afford the discounted upgrade from '2016 to '2020, although that would be a total waste if I can't make it 'play nice'...
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D'uh...
Nik [ Saturday, 04 July 2020, 03:50 AM ]
Post subject: Open 3D Model Viewer Reads Blender !!
The free Open 3D Model Viewer I've mentioned previously has unexpected talents.
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I've been using it to study FBX rigging, trying to spot which models, which style of 'trees' are compatible with Poser. Short answer, only the 'trad' type...
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Then, serendipitously, I noticed it claimed to open Blender.
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Yeah, right...
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But, so far, it has opened every '.blend' I've tried !!
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O3DMV has *some* export options, but only the 'solid' OBJ/MTL & 3DS are *directly* accepted by Poser. Curious, I opened an un-rigged Blender figure I'd found some-when (*), exported it to optional DAE. Autodesk's free FBX toolkit converted this to FBX, which Poser duly imported at 100% default scale. Not a 'first', but rare...
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Un-rigged, of course, of course, and one solid figure rather than a shower of body-parts...
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Well, actually two figures, overlain.
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So, I swivelled them apart, applied their full-body texture and highlight maps, rendered in superfly.
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*) I think was Deemona by Vlthar on DeviantArt
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<a class="post-url" href="https://www.deviantart.com/vlthar/art/Deemona-842931010" target="_blank">https://www.deviantart.com/vlthar/art/Deemona-842931010</a>
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But he seems to have replaced it by a v1.0...
Nik [ Wednesday, 16 September 2020, 07:00 PM ]
Post subject: Re: Mesh Format Viewer / Conversion.
The free open3D viewer has unsuspected talent.
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I've just noticed it will usually open Terragen's otherwise intractable .TER files. And, yes, export to the 'Usual Suspects' such as OBJ+MTL.
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Snag is a 514 KB TER file goes in, a Poser-choking ~ 35 MB OBJ writes out. I make that x70...
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So, I've begun hunt for way to convert such half-million poly mesh to something more friendly.
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Conversion to a height map would be neat, but non-trivial due to non-uniform mesh. Given even that might need lower poly count, I took a look for budget ways to 'lean down' mesh.
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Yes, there's a free tool built into eg Blender, but I cannot work the UI.
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I found Autodesk's free 'Meshmixer' which also has such a tool.
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<a class="post-url" href="https://www.meshmixer.com/" target="_blank">https://www.meshmixer.com/</a>
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I'll let you know how it fares...
Nik [ Wednesday, 30 September 2020, 07:28 PM ]
Post subject: Re: Mesh Format Viewer / Conversion.
It didn't work. Only seems to apply while you are creating the mesh. Can't high-light or select, then down-poly.
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At least not for me, YMMV.
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Still searching for budget solution...
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Some-what off-topic:
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To get 2FA via SMS to my PC's 'Desk with No Bars', per Yahoo, PayPal and, now, my purblind bank's increasingly urgent demands, I've had to buy a hi-end, $$$ wireless router that takes a SIM card, too. First had an intractable firmware bug, went back in disgrace. Configured unto 'Tethered', hung in window that gets a few bars, attached to far, far end of my home network, the second, a rival brand, seems to be working. Well, sorta. Still testing...
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Downside, is I now can't afford $$$ AC3D CAD, the one with OBJ+MTL support, until November at earliest...
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{Sulk... }
ahjah [ Wednesday, 30 September 2020, 08:44 PM ]
Post subject: Re: Mesh Format Viewer / Conversion.
... might want to give this a try -> <a class="post-url" href="http://www.micromouse.ca/" target="_blank">http://www.micromouse.ca/</a>
Nik [ Thursday, 01 October 2020, 12:59 AM ]
Post subject: Re: Mesh Format Viewer / Conversion.
Thank you for that link !!
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I was surprised to find it was already bookmarked, but deep in 'check-back' zone.
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Serendipitous spin-off from a Rendo thread:
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Seems PPro_11.3 has a well-hidden 'reduce polygon' facility. One tool simplifies 'characters', other does 'objects'. Seems associated with preparation for FBX export...
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It's in the Poser PDF manual at pp 999~1002.
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Proviso: Even if I can get facility to 'play nice', it still requires me to actually import too-hi-poly model. Of course, if I delete my default start-up's LaF figure, swimsuit, ground plane and sky-dome, that might help...