Nik [ Friday, 20 August 2021, 03:01 PM ]
Post subject: Huh ??
So I was house-training a budget work-lamp I'd found on CGT.
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<a class="post-url" href="https://www.cgtrader.com/3d-models/industrial/other/portable-work-light-3f89fa26-f52b-4a98-a985-79976b11720d" target="_blank">https://www.cgtrader.com/3d-models/...85-79976b11720d</a>
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It included a nice 4k texture map for body & LEDs, with a separate material zone for the front glass, to be set almost transparent.
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So I loaded the map into free Irfan View, painted all but the LED zone black, re-saved as an ambiance mask.
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Looked okay until I dialled up the ambiance to ~99, at which point a patch on top of the case lit.
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Huh ? WTF ?? That's not right...
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An exasperated hour of re-mapping and sundry iterations later, I came back to that texture mask and played a hunch. I 'inverted' its colours. Yeah, sorta-diagonal from the LEDs' now-black rectangle, there was a pale grey smudge on the white field. A <b><i>very </i></b>pale grey smudge which, before inversion was, to the eye, <b><i>indistinguishable </i></b>from black...
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Gotcha.
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Re-painted, the mask now played nice.
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I don't know how that patch slipped through, but lesson learned...
Nik [ Friday, 20 August 2021, 05:05 PM ]
Post subject: Re: Huh ??
Not a brilliant render, but a useful test of the super-ambiance in action.
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Superfly, 128 pixel-samples, an hour on 'Box'...
rico [ Saturday, 21 August 2021, 06:57 PM ]
Post subject: Re: Huh ??
Wow, really, a little smudge like that can throw the mask a curve ball like that <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> ? Thank you kindly Nik <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> !