Nik [ Thursday, 02 September 2021, 01:26 AM ]
Post subject: Stepping Into The Light...
This began with SmidA's nice street-lamp freebie over on Rendo.
<br />
<a class="post-url" href="https://www.renderosity.com/freestuff/items/89152/streetlight-daz3d-iray-obj-included" target="_blank">https://www.renderosity.com/freestu...ay-obj-included</a>
<br />
<br />
Though model was made and pathed for DazStudio, SmidA kindly bundled OBJ+MTL, which meant I did not have to rip DUF/DSF. Also, when I checked the mesh, the lamp-bulbs were a defined material, rather than a zone on a texture map. I would not have to 'mask' texture when making the bulbs glow.
<br />
<br />
OBJ imports well to Poser at 0.3 ~~ 0.5 % original scale, needs 'place on floor'. Materials are well organised. Laterne = pole +cross-bar. Spitze = bird-spike +twiddles. Stahl = steel glazing frame. Glas = glass. Birne = pear-shaped lamp bulb. No textures provided, so set your own colours, such as 'eco-green' for park lamps' pole.
<br />
<br />
<br />
After setting glass to ~95% transparent, and bulb to eg white, super-dial bulb ambiance to 100~~1000, 'force show back-facing polys' and go for the glow !!
<br />
<br />
One street-lamp seemed a bit lonely, so I placed a second. I turned off all Poser lights, did some quick 'local' Superfly test renders using my CAD Tower's twin GTX 750 Ti graphics cards. As the lamp-bulbs are quite small, so do not have much luminous surface, I expected they'd need lots of pixel samples. 14 proved scene would work. 64 warned it would need a lot. 96 was okay-ish for mid-distance 'Level of Detail', but a bit too pixelated...
<br />
<br />
I set Superfly, 256 pixel samples, progressive, 64 vol-bounces and 64 buckets, sent the job to networked 'Box' and set about planning dinner...
<br />
<br />
Remote render ran 17:35 to 21:20, so 3 3/4 hrs.
<br />
<br />
Like the shadows ??
rico [ Thursday, 02 September 2021, 06:29 PM ]
Post subject: Re: Stepping Into The Light...
<img src="https://www.posetteforever.com/images/smiles/eusa_clap.gif" alt="" /> I really like how LF's shadow falls, it seems exactly how shadows look under similar conditions in real life. Nicely done Sir <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />