Cycles: 'Blender' Vs Blender... »  Show posts from    to     

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Texture knitting - Cycles: 'Blender' Vs Blender...



Nik [ Monday, 02 May 2022, 05:49 PM ]
Post subject: Cycles: 'Blender' Vs Blender...
So I was having yet another try at getting to grips with basic Cycles-- Emission, Reflection, map/masking each, trying to get both FX to work at same time... <br /> <br /> No, Cycles Surface would only accept one of Emission nodule +Image_Map or Reflect nodule +Image_Map.... <br /> <br /> D'uh, what was I missing ?? <br /> <br /> Much exasperation, caffeine and unprintable epithets later, sorta dawned that perhaps the 'Blender' thing meant 'Combiner', rather than a 'me-too' of an arcane Blender / BfA (Modeller) specific feature... <br /> <br /> {Face-palm...} <br /> <br /> Upside, I've learned something new today... <br /> <br /> <a href="https://www.posetteforever.com/files/posted_images/680/blendabc.jpg" target="_blank" title="Click to open image in new window"><img src="https://www.posetteforever.com/files/posted_images/680/blendabc.jpg" alt="Image" width="400" title="Image" /></a> <br /> <br /> A tad fuzzy due 14 pixel-sample test render... <br /> <br /> ps: May we have more than 10-character fields for image_source name, to better distinguish files ??
ahjah [ Monday, 02 May 2022, 06:15 PM ]
Post subject: Re: Cycles: 'Blender' Vs Blender...
<img src="https://www.posetteforever.com/images/smiles/biggrin.gif" alt="" /> Yes, I use the blender node to apply makeup (not to me, to Poser characters that is) <br /> You can attach a grayscale mask to the "Blending" input to control the ditribution, and you can "cascade" them, i.e. feed the output into another one to combine it to something else <br /> <br /> About the file names, I can have a look, but can't promise anything. Could be implemented in the code itself. I don't have access to that <br /> <br /> Edit: Just checked my admin options but couldn't find any way to change the file name length from there. Could be there's no way. Our board is "Ancient Code" [TM]


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