♥ PosetteForever ♥
Texture knitting - Skin texturing
TdaC [ Saturday, 29 April 2006, 11:22 AM ]
Post subject:
Hmmm what do u want to know? i'm no expert, but i can tell you how i do it. I use paintshop pro 7. First u need photos of bodyparts and face and u need skin seamguide/templet for the figure you are going to make a skin for.
<br />
<br />
I mostly do high delails in the face, hands.... Legs/arms/genital i don't do very detailed, but the same technic would of corse apply to those parts too.
<br />
<br />
I start with the photo of the face.
<br />
I erase the eyes.
<br />
The skin on the outskirts of the face usually have the same /or close color and lighting so i decided what part of it matches the color and lighting of the face the most.
<br />
I make a seamless tile of a small part of that ouskirt of the face on a new image.
<br />
I paste the face on to the seamless tile. I then clone brush (with a clonebrush set low, like 40 %) the outskirts of the face so that it maches the seamless tile i made and the face.
<br />
I then part by part paste the face onto the seamgiude for the face. There will be gaps and i use the clone brush to fill them, cloneing the neighbouring skin.
<br />
<br />
Hope that helped or gave u some ideas. I have never followed a tut, so there are probably much easier way of doing it, i just came up with this for myself.
Tormie [ Saturday, 29 April 2006, 07:13 PM ]
Post subject:
Thank you for having shared your technique Thilda <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> !
manleystanley [ Friday, 01 December 2006, 07:22 PM ]
Post subject: Re: Skin Texturing
Now we're talking about one of my obsessions. I have been doing quite a bit of work on this for the past few weeks. I've tried verious techneques and found most of them usfull one way or another.
<br />
Poser5's face room is nice if you can find the right photos to use, I found them here <a class="post-url" href="http://www.3d.sk/index.php" target="_blank">http://www.3d.sk/index.php.</a> Not saying the face room works great all the time, some times it can be a pain.
<br />
I do most of my work in Carrara5, but I make skin textures to use in C5 with Genetica 2.5; a seamless texture generator . I've acheaved my best results stacking mutiple texture in a shader; up to 6. Below is my first work in the face room, the body texture is a stack of 6 textures. But this is something I am always working on.
Tormie [ Saturday, 02 December 2006, 01:40 AM ]
Post subject: Re: Skin texturing
Thank you for the hint manleystanley <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> . I had to edit your link to Genetica becasue we don't allow links to commercial products on Posetteforever <img src="https://www.posetteforever.com/images/smiles/eusa_hand.gif" alt="" />
manleystanley [ Saturday, 02 December 2006, 04:36 AM ]
Post subject: Re: Skin Texturing
Well I am a Genetica beta tester so...... <img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" />
<br />
I had thought about exporting that model as a .obj, and saving the shader as a texture, just to see if it would work.
<br />
If your rendering with a program that allows you to stack textures in the shader, Grab a nice skin and a paint program. Darken it set the contrast way up, then save as a B texture. Start with the origenal texture again and lighten then shift the color a bit to magenta{pink}. save as C. Back to the origenal texture again. Darken it way down, set the contrast way up, the do a gausnian blur to soften the edges, save as D. Now stack them. Not sure about other programs but in Carrara you can use a noise to mix the textures. If your does, go back to the origenal texture, set up the contrast a bit and make it black and white, save as BW, now make it a negative and save as NEG. Have fun, I have spent hours doing just this to get a skin as realistic as posable.
Anonymous [ Thursday, 03 September 2020, 02:14 PM ]
Post subject: Re: Skin Texturing
I have been looking for this information for a long time, I was very surprised when I found it here.
<br />
[Spammer link removed by Chromium]
ahjah [ Thursday, 03 September 2020, 07:13 PM ]
Post subject: Re: Skin texturing
Thanks Amish for cleaning up <img src="https://www.posetteforever.com/images/smiles/TFR708.gif" alt="" /> I'll carry out the trash...
rico [ Thursday, 03 September 2020, 10:53 PM ]
Post subject: Re: Skin Texturing
For a while <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> I've been thinking that P4 figures need good textures, similar to M3/V3's.
<br />
<br />
I know there's the Vicky Buster texture for P4F, & a PosetteV3wwg version which can use V3's textures (hi-res or standard, I'm not sure)... but I think P4 figures need their own set, including P4 children <img src="https://www.posetteforever.com/images/smiles/connie_pacifier.gif" alt="" /> .
<br />
<br />
I'm not sure, but I think that it's ahjah's morph I came across for an African ethnic face for Posette (I think I saw it in Anywoman & Neaena as well), & when I first dialled it I thought "Wow, this African morph is so cool <img src="https://www.posetteforever.com/images/smiles/eusa_clap.gif" alt="" /> ! Thank's ahjah <img src="https://www.posetteforever.com/images/smiles/thumbsup.gif" alt="" /> ! Awesome, I've always wanted an ethnic morph for P4 which improved on the base African character packaged with Poser 4 Pro Pack <img src="https://www.posetteforever.com/images/smiles/ayeah.gif" alt="" /> !"
<br />
<br />
Then I realised, what's needed in addition to this lovely African morph is a realistic ethnic texture <img src="https://www.posetteforever.com/images/smiles/icescream.gif" alt="" /> .
<br />
<br />
I searched for some books on 3D texturing which I'd like to go through on my learning journey <img src="https://www.posetteforever.com/images/smiles/pottytrain4.gif" alt="" /> & I hope I'll be able to make realistic textures like some of my more talented & experienced counterparts.
<br />
<br />
I don't understand shaders yet (not their purpose nor how they function).
<br />
<br />
But some of the pictures in the gallery have really cool textures & bump maps & I'd like to produce some of own like that <img src="https://www.posetteforever.com/images/smiles/laie_14.gif" alt="" /> .
ahjah [ Friday, 04 September 2020, 04:36 PM ]
Post subject: Re: Skin texturing
Hi Rico
<br />
If you're looking for better textures for the P4 people you should have a look at April's Vanity.
<br />
There's a remapped Posette to take V2 skins and a P4male/ M2 remap, too. There are some decent free textures for them around, still.
rico [ Tuesday, 13 October 2020, 07:08 PM ]
Post subject: Re: Skin Texturing
<img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> Thank you kindly all!
<br />
<br />
I see on Poser DAZ Freebies there is a list of V2 textures (only a few for M2) which can be used on April Vanity's Posette (& Dork - <img src="https://www.posetteforever.com/images/smiles/eusa_naughty.gif" alt="" /> I don't like that name, the figure needs a better name).
<br />
<br />
So far, I've only read a little about UV Mapping, but I understand the basic concept (but not further details as yet). I haven't used UVMapper either yet.
<br />
<br />
Is there an <span style="color: blue;">application or script</span> which can <span style="color: blue;">convert textures</span> for one figure to another figure? E.g. convert a texture for V4 to a texture for Posette? I haven't seen anything like that yet.
<br />
<br />
If I recall correctly, there is a way in DAZ Studio, to use textures from M3, V3 on Genesis 1 figures (apparently if one has the M3, V3 shapes for Genesis 1, I think <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> ).
<br />
<br />
At the moment, I think re-mapping a texture to a mesh remains a manual UV mapping process, but it would be convenient if someone could use a utility to simply point to one texture & say 'convert for use on another figure'.
Nik [ Tuesday, 13 October 2020, 11:44 PM ]
Post subject: Re: Skin Texturing
IIRC, Rendo may still sell a $$ 'Mat Converter', but I don't even begin to understand its arcana, or if applicable here.
<br />
Sorry...
rico [ Tuesday, 13 October 2020, 11:53 PM ]
Post subject: Re: Skin Texturing
Thank you kindly Nik, I'll have a look <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
rico [ Wednesday, 14 October 2020, 01:36 AM ]
Post subject: Re: Skin Texturing
Found one but it's limited to the following figures, so no go on that one:
<br />
<br />
"<i>... has eight transformation options:
<br />
- Victoria 4.2 (Daz) to DAWN (Hivewire3D)
<br />
- Victoria 4.2 to ROXIE 1.1 (Poser/SmithMicro)
<br />
- Victoria 4.2 to Genesis 2 Female (Daz)
<br />
- Victoria 4.2 to Pauline (Poser/SmithMicro)
<br />
- Michael 4 to DUSK (Hivewire3D)
<br />
- Michael 4 to Paul (Poser/SmithMicro)
<br />
- Michael 4 to Genesis 2 Male without anatomy
<br />
- Michael 4 to Genesis 2 Male with anatomy
<br />
<br />
<br />
** ADD-ON PACKS sold separately
<br />
- Victoria 4 to Genesis 3 Female
<br />
- Michael 4 to Genesis 3 Male
<br />
- TT FEMALE Add-on Pack (includes four transformations: Dawn to V4, Gen2 Female to V4 & Gen2 Female to Gen3 Female and Pauline to V4)
<br />
- TT MALE Add-on Pack (includes five transformations: Dusk to M4, Gen2 Male to M4 & Gen2 Male to Gen3 Male without anatomy, G2M to G3M with anatomy and Paul to M4)</i>"