♥ PosetteForever ♥
Texture knitting - Fog
tda42 [ Friday, 31 August 2007, 01:30 PM ]
Post subject: Re: Fog
I am trying it now. It doesn't look too bad. I'll let you know. <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
JanReinar [ Sunday, 02 September 2007, 03:06 AM ]
Post subject: Re: Fog
Thanks for the tips Whazizname! I am working with them! <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
Tormie [ Thursday, 06 September 2007, 12:17 PM ]
Post subject: Re: Fog
I will try something in the weekend <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> !
Whazizname [ Thursday, 06 September 2007, 02:04 PM ]
Post subject: Re: Fog
I've been thinking of using multiple planes (squares or imported terrains) to simulate the swirling that fog does in reaction to movement through it.
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(I haven't started experiementing yet; but the idea is simmering in my brain...)
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<img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
hanzoushinrei [ Friday, 14 September 2007, 05:44 PM ]
Post subject: Re: Fog
FRACTAL SUM?
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Mmmm...I think another alternative would be 2d textures>clouds
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clouds could give more realistic effects....if done as a trans map for a cloth plane/cube which is coloured as the fogs' base colour. Just giving a thought.....afterall the best fogs/clouds are Bryce.
Whazizname [ Sunday, 16 September 2007, 06:56 PM ]
Post subject: Re: Fog
<blockquote class="quote" cite="viewtopic.php?p=37009#p37009"><div class="quote-user">hanzoushinrei wrote: [<a href="#_somewhat" onclick="javascript:open_postreview('show_post.php?p=37009');" class="genmed">View Post</a>]</div><div class="post-text">FRACTAL SUM?
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Mmmm...I think another alternative would be 2d textures>clouds
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clouds could give more realistic effects....if done as a trans map for a cloth plane/cube which is coloured as the fogs' base colour. Just giving a thought.....afterall the best fogs/clouds are Bryce.</div></blockquote>
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Yes, the clouds node will work for this, as will the FBM node; but for me (and the thread's author...) Fractal Sum gives more pleasing results.
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I also agree the Bryce clouds & fog are great; I'm one of those creatives that likes to see how much can I get out of one application. (Sidenote: I spent months in the late '90s teaching myself to draw/paint realistic clouds in Photoshop 3.0; although I could have simply used Bryce 2.)
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<img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
Tormie [ Monday, 17 September 2007, 08:30 AM ]
Post subject: Re: Fog
<img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" /> Yep, for Posette <img src="https://www.posetteforever.com/images/smiles/heartbeat.gif" alt="" /> , is the same thing <img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" />