Marv [ Saturday, 06 December 2008, 05:44 AM ]
Post subject: Rayera And Ahjah
I've having fun doing morph targets in blender but I was wondering. <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> Is there a way to isolate vertices so they are not affected when you are sculpting. For instance, I want to create a fat belly morph so I use the inflate tool but it also inflates the vertices of the belly button as well. Is there a way to where I can isolate the vertices of the belly button so they remain unaffected by the inflate tool so the belly button still retains a normal look rather than a squished in or puckered look? Thanks in advance.
ahjah [ Thursday, 17 February 2011, 11:15 AM ]
Post subject: Re: Rayera And Ahjah
<img src="https://www.posetteforever.com/images/smiles/redembarrassed.gif" alt="" /> Hi Marv
<br />
I found this post only now...
<br />
I'd have the same question, but no answer for it...
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I remember in ZBrush there was a way to "paint" areas to protect them, but I found nothing similar in Blender. The selections from edit mode are gone as soon as you switch to sculpting, selection by material don't work either... <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" />