
Glad you like it. It wasn't too much work, really. About half an hour or so. I also used a magnet to make them.
I moved the mag base to the center of the head so all movement, especially rotation, starts there.
The mag zone was scaled to appr. two times the size of the hair, positioned with it's center at the lowest point of the hair itself, leaving the hair top slightly out of the zone. I use mesh view for the sphere for better visual control. That's the basic setup. Then I just played around with the mag itself, move, scale, rotate, but leave the base prop and the zone untouched, so the resulting morphs will play together well. For the behind ear morphs I scaled the zone down X and moved it on this axis to center at
Posette's ear. For every new variation start from the basical setup, so everything will work together well.
Liking the result, select the hair and spawn as morph target. That's it
If you like to load up an enhanced version of the hair, feel free to include my morphs
Hope this helps...