Well, the information of the joint parameters are in the cr2 file as far as I know, so you could edit them, I don't know if you can do it with the cr2editor, but you can do it for sure manually with a text editor, however, the easiest way (for me) is to use the joint editor window in
Poser. The JP converter give a "push up" to posettes, but what I do is to move the character in the final pose and then use the joint parameters in order to try to make the pose more natural in the bending parts. Posettes have big problems in that compartment , so many that I use more than one conforming "type" of
Posette, usually NeaP4 and Eve v2 or the combination that I made that is Eveena, depending on the final Pose. If I make a seated
Posette I tend to use Eve or Eveena because the modified hip bends a lot better, but the clothes don't conform very well (however I tend to use dynamic dresses so it's not a big problem). NeaP4 is very useful if you want to have a very natural breast (
) because of those Pyramid commands
.... Turning back to the topic, if you've
Poser 7 there is also the Morphing tool, you can simulate the way the muscles act using this tool in the bent part of the body. The morphmanager work is to transfer morphs from a character to another one, but only and only if the parts have the same number of polygons, if they have not the same number of polygons, it copies the morph, but it won't work. Usually in all versions of Posettes the face, the hands, the feet and the forearms are all the same, as far as I know NeaP4 is fully "compatible" with original
Posette, not the same with Eve or Eveena because the chest (for example) is divided differently and other part of the body are different too... There is a commercial tool called "tailor" that can recreate the morphs when the two characters don't have the same number of polygons, it is born to transfer morphs to the clothes, but I used it to transfer the morphs from a
Posette version to another one