More From Raven's Tullugaq Factory...
#258 Nik 21 Jul 2008 22:50
Three nice garments...
The pants, shoes and top of "Beizu for Aiko3" converted first time, conformed well. Tiny quibble: C-D 'lost' one pixel behind each knee joint...
The lovely 'Marmaid Dress for P5F Judy' fits Posette like an opera glove. This render does not do justice to the delicate layering and detailing.
The timeless 'Kimono for WapiPu' fits so well but, as expected, those deep sleeves' joint parameters and grouping defied conversion. Sadly, sleeves break if bent. Perhaps C-D v3 may do a better job...
The fourth garment I down-loaded, for 'Awa', baffled me. I did not recognise the figure name. When loaded, the proportions were very odd, perhaps those of a giant 'bobble-head'...
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Dragonspace Ninja.
#261 Nik 24 Jul 2008 02:55
"Eeee-- YAH !!"
Posette had fun trying some of the easier moves...
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This was an interesting costume to convert, but the 'ReadMe' file concisely explained that loin-cloth and tails are separate characters to the base 'suit', require parenting.
First thing I did was save the parts separately.
The Suit and its carefully wound climbing rope converted first time. I was expecting the 'rope' --partly collar sections-- to snarl horribly, but it all survived. I'm impressed !!
The loincloth converted by default. I positioned it against the waist-band, re-parented to Posette's abdomen.
I did not dare convert the tails. I just positioned them at the back of the waist band, re-parented them to Posette's abdomen.
The mittens / fighting gloves had problems with crinkly wrists. Instead of arguing with C-D, I set their fore-arm tapers slightly negative (-0.001 ;-), told Poser_4 to 'memorize' them and re-saved. I kept their original thumbnail.
The 'booties' look like a perfect fit, but there are tiny poke-throughs in the duck-foot slot and at a 'low' spot on the side of one heel. Using the 'all-over' fix for poke-throughs in v2.7 left the booties loose-fitting. So, I ignored the tiny flaws. I could just hide feet & toes, but unless you knew exactly where to look for those errant pizels...
I topped off the costume with Ghastley's useful Sadie Hood, technically hair...
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Wild......
#262 Nik 27 Jul 2008 00:13
"Ooooh--Er..."
Posette soon realised it was a mistake to borrow one of Vicky's wilder Clubbing outfits...
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Seriously, these are Dayna2's fetish boots for V4, as seen on Renderosity freebies, with a members-only link to SeventhComplex. The ReadMe said to hide toes, feet & shins, but C-D blazed through the conversions in ~ 20 secs per boot and conformed the shins...
Hot-pants & top are MayaDoll basics, arm-bands a 'Vx' freebie, all previously converted. Matching Hood is again the Ghastley 'Sadie', which loads as hair.
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Some More From V4...
#267 Nik 29 Jul 2008 00:37
Okay, Posette's main garment is the Double Helix Dress for V4 by Paul J. Zanca. There were tiny poke-throughs on hip and under arm, but those only needed one iteration with C-D 2.7 fix morphs to clear. Per ReadMe, the complex geometry requires careful posing to avoid unsightly gaps.
That neat footwear is the Cc M Boots by Corinthians Gaddie aka corinthianscori. As with originals, hide feet and toes. I used foot bend of 16, but exact figure may depend on your setting. The heels look a bit odd, but may be modern fashion...
Hair is StudioMaya's RollHair2 for Vicky, slightly offset YZ then 'memorised' for Posette...
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Yoko Set...
#268 Nik 31 Jul 2008 22:47
"Be quick with that camera, I think the 'SkinStick' is wearing off..."
Posette was not happy modelling the precarious Yoko Set.
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This, as you may have guessed, is the Yoko Set by Corinthians Gaddie for V4.2. It converted first time, and very quickly. My only quibble was the Top's CR2 expected an OBJ named 'Yoko Top', not the supplied 'yokotop'. Fortunately, C-D fails soft, includes a browser...
Hair is MayaDoll's MDCH, Sandals were an Aiko item, previously converted.
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Mint3D's 'Sakura Skater For V4/A4' For Posette.
#270 Nik 05 Aug 2008 21:05
"Steady... Steady..."
Posette knew that, like riding a bicycle, you never quite forgot how to skate...
The knee-pads helped.
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Mint3D's 'Sakura Skater for V4/A4' is a lovely garment, repaid the time required to fix several small, but persistent poke-throughs.
Thanks to Mint3D's Mia who supplied a direct link, I was able to download the 25 Mb zip from their mirror server. The runtime unpacked to ~65 Mb. I selected V4 conversion, set to work with C-D 2.7...
The costume is high-polygon, with superb geometry plus detailed textures. It was a severe test for this minimal Browser_PC.
The first, slow pass with C-D gave mild poke-throughs under arms, but severe on the dress' inner bust. I iterated the area's morphs up to ~0.85 before the last, reluctant pixel conformed. I tried the over-dress conversion with defaults, then with similar morphs, after which the layers nested like 'Russian Dolls'. Bow, knee-pads and in-line skates converted first time. I had problems with the hat, as the conversion would not conform. So, I scaled and parented the original.
Unusually for such a garment, the dress' cut allowed for neat bikini bottoms etc. Though you cannot see them, Posette is wearing 'A3 Idol' briefs, previously converted...
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