TdaC - I figured a way around the scaling of the eyes. This is what I did and it worked for me in Pro Pack.
Load the P4NM
Click File - Export - Wavefront OBJ
Next window that opens just click OK
Next window - Click the checkbox next to Universe to deselect all
Check the box next to Left Eye
Click OK
Next Window - Select a directory (C:TempDork is what I used.) Select a Filename (I used P4NM_lEye.obj) Click - SAVE
Next Window - Check boxes
1 - Include body part names in polygon groups.
2 - Use exact internal names except spaces.
5 - Weld body part seams.
Click OK
REPEAT FOR RIGHT EYE
Part Two
File - Import - Wavefront OBJ
Select the file P4NM_lEye.obj
Click Open
In the next window un-check all boxes
Click Okay
REPEAT FOR RIGHT EYE
Part Three
Menu - Window - Hierarchy Editor
Uncheck the Left Eye and Right Eye to hide them on Figure 1.
Close Hierarchy window.
Click on one of the eyes. Above the dials it should say P4NM_lEye.
Menu - Object - Change Parent - from the window that opens select Figure 1 - head and click okay. Repeat for the P4NM_rEye.
Part Four (Can be done two ways)
A) You could just save the figure to your Figures Rollout - People area and name it P4 Nude Man 2 and the scalable eyes will be saved with it.
or
B) Open the Props rollout and select or make a new folder I created a P4 Eyes Folder. Note which eye is selected it should be P4NM_rEye. Click on the + sign at the bottom of the rollout "Add to Library". In the next window give it a name - P4NM Right Eye or what ever you want. Click OK. In the next window that states this prop has a parent. Click YES. Repeat for other P4NM eye.
The new eyes will be able to be change in size using any of the scale dials. Hope that gets you through. And you can do this to
Posette as well. Her eyes will not scale either.