Great work on smoothing, it's not easy with so low polygons

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I'm thinking to experiment with bump maps and displacement maps in order to "deform" the polygons more and make the P4 people smoother. After a certain limit one can't go further and maybe this can be an idea, it should be like "plastering" a car at the car shop
BTW, thank you Again Andreas for your wonderful gift
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I never used the p4 baby, but I would like to make a very round one with a big pacifier (like me when I was a toddler

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