Great work on smoothing, it's not easy with so low polygons :thumb: ... :mmmh: I'm thinking to experiment with bump maps and displacement maps in order to "deform" the polygons more and make the P4 people smoother. After a certain limit one can't go further and maybe this can be an idea, it should be like "plastering" a car at the car shop :D
BTW, thank you Again Andreas for your wonderful gift :hug2: I never used the p4 baby, but I would like to make a very round one with a big pacifier (like me when I was a toddler :redface: )
Yes, I've been playing with displacement too already. But you will face a similar problem because of the mapping , you'll need a huge texture to get some detail into the face and you'd have to paint very accurate... :mmmh:
I know, there is a point on the lacrimals that it's very difficult to paint in the right way, it took hours to make it for Posy on a 3000x3000 map, it was a matter of 1 pixel or two...
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