Poser began its development life in 1997, when Fractal Design released
Poser 1 and 2. Originally, the idea was to provide artists with a sort of digital maquette to serve as reference for drawing the human figure.
Poser was acquired by MetaCreations, which released
Poser 3. As a result of the MetaCreations acquisition,
Poser has a shared history and look and feel with
bryce, Carrara, and Painter, among other applications.
Nearly a decade later,
Poser was acquired by Smith Micro in 2007. Under Smith Micro's development
Poser's character design tools, lighting and rendering have been steadily updated. In these latest releases,
Poser delivers better physics dynamics, subdivision surfaces, improved clothes fitting (
Poser 2014 only), and enhanced performance, but there is still room for improvement.
Both
Poser 10 and
Poser Pro 2014 ship with Bullet physics, Pixar subdivision surfaces, and real-time Comic Book Preview mode. Both versions also feature improvements, such as the incorporation of vertex weight-map editing into various toolsets, optimized OpenGL preview, a better Morph Brush, new model libraries and much more.
Bullet physics is an open-source hard- and soft-body physics engine that is part of many popular applications like Maya and
Blender. Smith Micro did a nice job of implementing Bullet physics in
Poser. During testing, advanced physics like jiggles and collision-based deformations can be applied, edited and re-calculated (in real-time) to most any object in the scene, though sometimes the process is not intuitive and there are limitations with some clothing objects.
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jimmyad07