What Happened Around Here???


Page 1 of 1
 
 

Post What Happened Around Here???

#1  Agun 20 Jan 2022 17:07

I remember before when I was here it was a thriving active art community with tons of people interacting and posting up work. Since coming back I can't help but notice how all of the activity has died off? Where the heck did everyone go?
 




____________
]
 
avatar
us.png Agun Gender: Male
Potential Regular
Potential Regular
Elbow
Elbow
 
Joined: October 2020
Posts: 4
Tomatoes 30
Lemons 24
hearts 25

  • Back to top Page bottom
 

Post Re: What Happened Around Here???

#2  ahjah 20 Jan 2022 17:44

Hello Ace.

First of all, good to see you around
Yes, your observation is right. It's become really quiet some times. There are several reasons for this, I think.
One is, we are all getting older, and at some point you are realizing you keep doing the same thing over and over again. So people left in search for something new. Some of the old users check in from time to time to say hello. Not many new users either. The younger people interested in 3D/CGI are tending more into game developement  and animation. Tools like Blender are much more interesting like Poser or DS, and they are more at home on social media rather than old fashioned forums, I guess.

So Tormie pays the bills, still, and I am sticking 'round to keep the place clean, out of inspiration myself.
A Calm and peaceful place in this crazy times, at least
 




____________
Image
 
avatar
blank.gif ahjah Gender: Male
Posette enthusiast
Posette enthusiast
Life + 1
Life + 1
Chief
Chief
Old Timer
Old Timer
 
Joined: April 2003
Location: detmold/germany
Posts: 2801
Tomatoes 4160
Lemons 519
hearts 2130

  • Back to top Page bottom
 

Post Re: What Happened Around Here???

#3  Nik 21 Jan 2022 18:25

IMHO, a lot of young artists who might post here have settled on other 'content creation' tools, such as 'gamer engines'. Unity and such...

There's not many folk doing Poser stuff for eg Rendo and SCG, free and/or market. Though a lot of dual-format or purely DS material is being crafted and gifted/sold on eg Rendo, the split between Poser/Rendo and DAZ/DS just gets wider and wider.

'Feud' seems too strong a term, but DAZ definitely discourages Poser material creation. What 'new' Poser-compatible items they have seem 'old stock', fetched from archives and re-packaged.

I trawl multiple sites and formats for 'fun stuff', enjoy adapting for Poser. I'll be first to admit I've no artistic skill beyond a mild talent for tech-drawing, which spilled into CAD. My 'Irish-grade' stubborn streak sometimes helps, some-times hinders.

A major problem is that many formats' figures and scenes seem to get more and more complex with every 'generation'. How/where do you even start crafting such for Poser ??

Worse, some of the 'portable' formats are not.
OBJ+MTL versions are often 2~~3 times the file-size of originals. Poser tends to choke on such.
FBX is supposed to be the 'USB of models'. Sadly, Poser has 'issues' with FBX figure rigging, especially done by 'open source' apps such as Blender...

That said, there are honourable exceptions. I've just got a cute budget FBX 'VR-Chat' figure from a DA vendor. It was few enough $$ to take a chance. Worst case, 'window dressing' in a street-scene's shop-front. To my total surprise, it played nice with Poser. Single (!!) rig, click into scene to select limbs etc to pose...

Okay, I had to 'zero figure / rotations' to unscramble initial 'gimbal lock', and textures were PNGs, with Alpha channels used for transparency...

Still, I've contacted author to ask what/how he did that let it 'play nice' with Poser, and which of his other models have same 'provenance'...

 Image
 



 
avatar
uk.png Nik Gender: Male
Power User
Power User
Life + 1
Life + 1
 
Warnings: 1 
Joined: December 2003
Posts: 728
Tomatoes 5780
Lemons 3486
hearts 97

  • Back to top Page bottom
 

Post Re: What Happened Around Here???

#4  rico 24 Jan 2022 07:26

quote, ahjah ... The younger people interested in 3D/CGI are tending more into game developement  and animation. Tools like Blender are much more interesting like Poser or DS, and they are more at home on social media rather than old fashioned forums, I guess.

True, there seems to be more focus on Blender, Unity, etc. I still prefer Poser, it's what I started playing around with since Poser 2. & I enjoy Poser's traditional (MetaCreations) interface.

---

quote, Nik ... 'Feud' seems too strong a term, but DAZ definitely discourages Poser material creation. ... Still, I've contacted author to ask what/how he did that let it 'play nice' with Poser, and which of his other models have same 'provenance'...

Indeed, some things at DAZ3D don't even have Poser listed as being compatible-with, even though I know it's compatible. And you have to go to the bottom of their lists to find the Poser checkbox when searching for items. even though, alphabetically speaking, Unity should be listed last, or ZBrush. DAZ3D does seem to be anti-Poser (understandably, commercial rivals & all).

I would also like to know, how some 3D modellers, get their FBX models, to play nicely with Poser
 



 
Last edited by rico on 24 Jan 2022 07:27; edited 1 time in total 
avatar
 rico Gender: Male
Frequent User
Frequent User
Elbow
Elbow
 
Warnings: 1 
Joined: April 2019
Posts: 126
Tomatoes 1130
Lemons 140
hearts 147

  • Back to top Page bottom
 


HideWas this topic useful?
Link this topic
URL
BBCode
HTML

Page 1 of 1
 



Users browsing this topic: 0 Registered, 0 Hidden and 1 Visitor
Registered Users: None