IMHO, a lot of young artists who
might post here have settled on other 'content creation' tools, such as 'gamer engines'. Unity and such...
There's not many folk doing
Poser stuff for eg Rendo and SCG, free and/or market. Though a lot of dual-format or purely DS material is being crafted and gifted/sold on eg Rendo, the split between
Poser/Rendo and DAZ/DS just gets wider and wider.
'Feud' seems too strong a term, but DAZ definitely discourages
Poser material creation. What 'new'
Poser-compatible items they have seem 'old stock', fetched from archives and re-packaged.
I trawl multiple sites and formats for 'fun stuff', enjoy adapting for
Poser. I'll be first to admit I've no artistic skill beyond a mild talent for tech-drawing, which spilled into CAD. My 'Irish-grade' stubborn streak sometimes helps, some-times hinders.
A major problem is that many formats' figures and scenes seem to get more and more complex with every 'generation'. How/where do you even start crafting such for
Poser ??
Worse, some of the 'portable' formats are
not.
OBJ+MTL versions are often 2~~3 times the file-size of originals.
Poser tends to choke on such.
FBX is supposed to be the 'USB of models'. Sadly,
Poser has 'issues' with FBX figure rigging, especially done by 'open source' apps such as
Blender...
That said, there are honourable exceptions. I've just got a cute budget FBX 'VR-Chat' figure from a DA vendor. It was few enough $$ to take a chance. Worst case, 'window dressing' in a street-scene's shop-front. To my total surprise, it played nice with
Poser. Single (!!) rig, click into scene to select limbs etc to pose...
Okay, I had to 'zero figure / rotations' to unscramble initial 'gimbal lock', and textures were PNGs, with Alpha channels used for transparency...
Still, I've contacted author to ask what/how he did that let it 'play nice' with
Poser, and which of his other models have same 'provenance'...