Yeah, SteveW's free 8000 Outfit is a jaw-dropper, especially in the original crimson...
Ha ! My 'Pod Room Pink' is meant to be an 'unreal' colour, like DayGlo bubble-gum / candy-pink shades of satin / latex.
[ FX: Shudder... ]
Also, doing it this way, with high ambience, plus partial transparency for 'depth', means f9 'textured shaded' editing view is *very* similar to rendered.
WYSIWYG.
WYSIWYG.
WYSIWYG.
D'uh, this resolves one of the many problems I had with P4 back in 2003/4: My 'shiny' materials rendered wrong three ways. I could not, cannot get my head around the 'technical' route with black material, silver reflection maps etc etc: They're waaay too many arcane factors for my befuddled brain to juggle, and counter-intuitive besides...
I'm close to desired loathsome shade & texture now, but might have a play with 'speckled grey' reflection and/or bump maps. I'll probably turn up the transparency a bit more, find the 'sickly-sweet' spot...
---
Um, why ?? Think modern 'Alice in Wonderland', with 'Monsters of the Id'. Neither gamin Michelle nor everyman Joe can abide pink/fluffy so, of course, they're stuck with industrial-strength 'Pod Room Pink'. Happens that's the least of their problems...
My 'to do' list is growing...
Still gotta find 1/8 Chinese face for Michelle, and scale her 'gamin'. Build 'MAT' pose for pod-room pink. Play with hairy/furry textures and bump maps. Fix that Geisha wig. Find foot poses etc for
Posette's now-dozen types of boots and shoes. Then, perhaps, I might be able to move onto Wing-ing Joe's 'Theatrical Prosthetics' and morph-targets, while making some scene props. Perhaps re-work footwear stolen from V2/3/4, Koshini and Kururu ?? D'uh, they've only two or three 'simple' joints to re-wire !!
Then *real* clothing...
D'uh...