instead of raising highlights to as high as 40% (colour-white) instead use this tip
Glossy at Alt Diffuse node
spec colour (base colour of texture)
KS 0.59
roughness .27
sharpness .02
for kinda heavier satin -
Phong
KS 1
roughness 0.51
sharpness 0.1
for dark clothes
Alt diffuse
glossy (base colour white)
Ks .47
rough 0.45
sharp .51
maybe I should post some test pictures...oh it wont be a surprise.Just try it urselves! (Art Attack)
Subject: Rendering Silk And Uh..shiny Cloths. (you'll Be Impressed!)
Subject: Re: Rendering Silk And Uh..shiny Cloths. (you'll Be Impresse
Thank you for the tip! :thumb:
Subject: Re: Rendering Silk And Uh..shiny Cloths. (you'll Be Impresse
Thank you' Ill try it soon :grin: !
Subject: Re: Rendering Silk And Uh..shiny Cloths. (you'll Be Impresse
oh, before I kick myself, I made those nodes and connected them to 'Alternate Diffuse'. before this, I applied a lot of highlights, and I get 'plastic wrap' effect.(yep, i looove doing transmaps).
Subject: Re: Rendering Silk And Uh..shiny Cloths. (you'll Be Impresse
:whistle: :whistle: :whistle:
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