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What did you mean by that you deserved to win the Loebner prize you? Interesting observation.
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:)
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My first version of Poser was Poser 2, then I moved on to Poser 4 and now Poser 5. as a result, I have the Poser stock models Posettes and friends for P1 to P4 and Judy and her friends.
I have a number of free base models, MDP, and from Sixus, Project Human, StudioMaya, 3D Universe and a couple that I don't recall right now. (I am not considering the modifed base models the I have that were derived from others like Nea, Eve and Posette 2003.)
I also have a number of DAZ base models, V2, V3, M2, M3, A3, The GIRL, The TROLL, The Freak, Luke and Laura, Laura PT, SP3, D3; all free or almost free.
I have worked with each one, with some a little others much more. Some I tried in a render and then replaced them with others.
From I have learned one thing, out of the box, they are all mostly useless without a lot of work being done on them by someone. Some are nicer looking or have more morphs included. They all need someone to create additional morphs for them. They all need someone to create nice textures for them. They all need someone to care enough to combine the textures, morphs, and models the make really nice characters based on them.
In general: When P4 Posette was new, she was treated like a queen and the P3 Posette was treated like trash. When Zygote released the model we now call V1 she became the queen and all Posettes became trash. For a short while after teh release of S1, V1 became trash, then S1 was almost forgotten. Judy didn't replace the Vikis but she was treated as a nice model for a few months then she became trash. When V2 was released she became the queen and V1 became trash. Now with V3 being the current generation, V2 is called trash.
Jessie was the model of the day a few months ago. At that time, I mentioned in several sites that she would soon be seen a trash compared to V3, it is already happened. When V4 is released, V3 will become trash.
The statement that V3 is nicer to create character from is both true and false.
It is true because there are many textures, morphs, and other items easily available. For a merchant developer, it take much less effort and skills to create the characters for sale or give away for V3 than any of the older models. Why, merchanet resources packs that are available for sale. Purchae a base texture kit, a makeup textures kit, and teeth, eyebrows, eyelash, and pubic hair kit. Combine them along with a few dial settings using the standard injection morphs for V3 and you have a character that you can give away or sell.
It is also false, becuase without those available kits, guess what? It is just as difficult to create a new character for V3 as it is for any Posette. It really does require just as much work, skill, and talent, to create a good character with V3 as it is for Posette. The difference is, who has to have those skills and talent and who has to expend the effort to do the work.
I am developing a character who I have named Margo, you may have seen some early renders of her in the album. As has been mentioned, she looks similar to Virgina, could be her sister. That is true, although I did not realize it until after it was mentioned. So I will reflect on the effort I used to create both Margo for V3 and Virgina.
Margo for V3 has been easier to create the was Virgina. For two reasons: First I had the experience of having learnd from working on Betty, Regina, Virgina, and Jezebel. Second, for Virgina, I had to create and locate morphs for Virgina while for Margo I used her head and morph packs. Difficuly of creating the texture is about the same, but has went quicker for Margo only becasue of my experience with the other ladies.
Margo's lashes, eyebrows, and pubic hair look buch better than Virgina's; not because of the base model that was used. Those hair items have been the most difficult part for me to learn to paint; but I have been improving. I have searched for tutorials for creating those items and asked others posting in texturing forums, how they do it. Only a a couple of months ago did I learn how they did it; those who I was asking were not doing it, they were using merchant resource kits to provide those items.
Without those kits, it still take as much talent and skill. I would like to think that I have the talent, but m skills are still devloping and I don't feel they are there yet.
That is just like the skin shader networks for Poser 5 and Poser 6. All the character packs and textures that I have seen, do not use anything more advanced than what is available in Poser 4. That is because the merchants selling the kits maximize their potiential market base by selling Poser 4 technology kits. The merchants who use the kits then maximize their customer base by catering to the Poser 4 level technology, that way they can sell to users of Poser 4, 5, 6, and Studio. Poor Poser 1, 2, 3 have been forgotten.
In the case of Margo, I am working on a Poser 4 texture, that can also be used with bryce and POV-Ray; a Poser 5 texture that takes advantage of the Poser 5 texturing engine; and a Studio texture that takes advantage of the Studio texturing engine. As a result, I am working on the bleeding edge, and I have been bleeding for it. I may have discoverd a major bug in the skin node of Poser 5. Considering how long Poser 5 has been in sue, that bug should already be well known, but as it is I have not seen a word mentioned about it. Then there is a bad side effect with some light setting when using that node, once again I have not seen a word about it. I take that as evidence that few people have to really use and even abuse the Poser 5 texturing engine to its limits.
By using Posettes and friends, we have to develop more skills to make these models look state of the art. Something that I have heard quite a few times about my works with Posettes has been, "That is a Posette?" Today, some one said that on another site about the picture of Posy that Tormie posted today. They would not be so suprised, if they ever gave her a chance. If enough did, then there would be resource kits available for Posettes, which would mean that people would be talking about how easy she is for creating new characters.
Pangor
I have a number of free base models, MDP, and from Sixus, Project Human, StudioMaya, 3D Universe and a couple that I don't recall right now. (I am not considering the modifed base models the I have that were derived from others like Nea, Eve and Posette 2003.)
I also have a number of DAZ base models, V2, V3, M2, M3, A3, The GIRL, The TROLL, The Freak, Luke and Laura, Laura PT, SP3, D3; all free or almost free.
I have worked with each one, with some a little others much more. Some I tried in a render and then replaced them with others.
From I have learned one thing, out of the box, they are all mostly useless without a lot of work being done on them by someone. Some are nicer looking or have more morphs included. They all need someone to create additional morphs for them. They all need someone to create nice textures for them. They all need someone to care enough to combine the textures, morphs, and models the make really nice characters based on them.
In general: When P4 Posette was new, she was treated like a queen and the P3 Posette was treated like trash. When Zygote released the model we now call V1 she became the queen and all Posettes became trash. For a short while after teh release of S1, V1 became trash, then S1 was almost forgotten. Judy didn't replace the Vikis but she was treated as a nice model for a few months then she became trash. When V2 was released she became the queen and V1 became trash. Now with V3 being the current generation, V2 is called trash.
Jessie was the model of the day a few months ago. At that time, I mentioned in several sites that she would soon be seen a trash compared to V3, it is already happened. When V4 is released, V3 will become trash.
The statement that V3 is nicer to create character from is both true and false.
It is true because there are many textures, morphs, and other items easily available. For a merchant developer, it take much less effort and skills to create the characters for sale or give away for V3 than any of the older models. Why, merchanet resources packs that are available for sale. Purchae a base texture kit, a makeup textures kit, and teeth, eyebrows, eyelash, and pubic hair kit. Combine them along with a few dial settings using the standard injection morphs for V3 and you have a character that you can give away or sell.
It is also false, becuase without those available kits, guess what? It is just as difficult to create a new character for V3 as it is for any Posette. It really does require just as much work, skill, and talent, to create a good character with V3 as it is for Posette. The difference is, who has to have those skills and talent and who has to expend the effort to do the work.
I am developing a character who I have named Margo, you may have seen some early renders of her in the album. As has been mentioned, she looks similar to Virgina, could be her sister. That is true, although I did not realize it until after it was mentioned. So I will reflect on the effort I used to create both Margo for V3 and Virgina.
Margo for V3 has been easier to create the was Virgina. For two reasons: First I had the experience of having learnd from working on Betty, Regina, Virgina, and Jezebel. Second, for Virgina, I had to create and locate morphs for Virgina while for Margo I used her head and morph packs. Difficuly of creating the texture is about the same, but has went quicker for Margo only becasue of my experience with the other ladies.
Margo's lashes, eyebrows, and pubic hair look buch better than Virgina's; not because of the base model that was used. Those hair items have been the most difficult part for me to learn to paint; but I have been improving. I have searched for tutorials for creating those items and asked others posting in texturing forums, how they do it. Only a a couple of months ago did I learn how they did it; those who I was asking were not doing it, they were using merchant resource kits to provide those items.
Without those kits, it still take as much talent and skill. I would like to think that I have the talent, but m skills are still devloping and I don't feel they are there yet.
That is just like the skin shader networks for Poser 5 and Poser 6. All the character packs and textures that I have seen, do not use anything more advanced than what is available in Poser 4. That is because the merchants selling the kits maximize their potiential market base by selling Poser 4 technology kits. The merchants who use the kits then maximize their customer base by catering to the Poser 4 level technology, that way they can sell to users of Poser 4, 5, 6, and Studio. Poor Poser 1, 2, 3 have been forgotten.
In the case of Margo, I am working on a Poser 4 texture, that can also be used with bryce and POV-Ray; a Poser 5 texture that takes advantage of the Poser 5 texturing engine; and a Studio texture that takes advantage of the Studio texturing engine. As a result, I am working on the bleeding edge, and I have been bleeding for it. I may have discoverd a major bug in the skin node of Poser 5. Considering how long Poser 5 has been in sue, that bug should already be well known, but as it is I have not seen a word mentioned about it. Then there is a bad side effect with some light setting when using that node, once again I have not seen a word about it. I take that as evidence that few people have to really use and even abuse the Poser 5 texturing engine to its limits.
By using Posettes and friends, we have to develop more skills to make these models look state of the art. Something that I have heard quite a few times about my works with Posettes has been, "That is a Posette?" Today, some one said that on another site about the picture of Posy that Tormie posted today. They would not be so suprised, if they ever gave her a chance. If enough did, then there would be resource kits available for Posettes, which would mean that people would be talking about how easy she is for creating new characters.
Pangor
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Did you get paid for working on with each oneok with some a little others much more? That makes sense to me. More than a million? I will take that under consideration. I take a lot of notes. It could be true I suppose.
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No, I was paid nothing. A million? That would be nice. ;-)
Pangor
Pangor
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Do you mind if I tell other people: Tormentor said I looks locked on oneok.
Subject:
no problem honey :hand:
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Should there be a problem?
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nope !
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I have seldom used any other model! Mostly because of laziness :lol:
Posette came with the P4 and she was my first love :heartbeat: I have tried several others and own a lot of other characters, but as is often the case, you stick with what you know... and I know Posy so well :)
As for difficulty, well I find them all hard as an occasional user and have to relearn everything each time I get back to Poser :uuh:
Posette came with the P4 and she was my first love :heartbeat: I have tried several others and own a lot of other characters, but as is often the case, you stick with what you know... and I know Posy so well :)
As for difficulty, well I find them all hard as an occasional user and have to relearn everything each time I get back to Poser :uuh:
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How do you know? All?
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I prefer the Posette to ANY other Poser Characters because I find her easy to work with, very well proportioned and most importantly I feel satisfied with the results. I always feel that I can find some way to improve my work. She is a great learning vehicle and will always be my favorite.
Among others, I own V3 & Stephanie 1 & Stephanie Petite and I do not like the "bowed arms" and "bowed shoulders" effect that I see in so many renders and I rarely use them.
It would be great to fix Posette and "bring her along". Is there a higher resolution version, with knees that don't point when they bend extreme?
Among others, I own V3 & Stephanie 1 & Stephanie Petite and I do not like the "bowed arms" and "bowed shoulders" effect that I see in so many renders and I rarely use them.
It would be great to fix Posette and "bring her along". Is there a higher resolution version, with knees that don't point when they bend extreme?
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Have you tried the linlin joint paramters for Posette? The help he to pose in a more natual way.
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