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Subject: Re: [Tutorial] Full Body Morphs in Blender
The final result, yes I know, it's not a good morph, but it's not that bad at all :grin:

Some recomendations:
The procedure looks tedious and long, but once you do it twice you will do it very fast, anyway the procedure
is by far better than the old procedure of loadinging every morph target body part by body part, the procedure
of joining vertices to create a single mesh is not needed just for Blender, you need to to the same to use
the smooth tool in Zbrush as well, a good idea is to work metodically, Creating several morph in Blender,
doing the UVmapper procedure for all this morphs then the Compose part, then the Poser part, it's a fast
way of working, allway have a copy of the original Poser exported obj, the joinned obj and the map in the same
folder as the morphs for easy browsing, I'm shure you can see some steps are not needed with characters thant
doesn't have any kind of alternate geometry, most of female, but P6 Jessy have one.

Subject: Re: [Tutorial] Full Body Morphs in Blender
:notworthy: :notworthy: :notworthy: Thank you master :notworthy: :notworthy: :notworthy:

Your tutorials are very precious rayera ! I learnt a lot with the one for face morphs :thumb: Now we can have fun with the rest of the body :grin: . it should have taken a lot of time to do it !

Thank you !! :hug2: :hug2: :hug2:

Subject: Re: [Tutorial] Full Body Morphs in Blender
:yeah: :yeah: :yeah:
Thanks a lot rayera, this was worth waiting :clap: :notworthy: :notworthy: :notworthy:
I'l try it soon :grin:

Subject: Re: [Tutorial] Full Body Morphs in Blender
Thanks for the tut Rayera! :grin: Great work! :notworthy: :notworthy: :clap: :clap: :clap: :clap:

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Subject: Re: [Tutorial] Full Body Morphs in Blender
Thanks people. :grin:
It is very important that you download Composer as soon as posible, I tryed to contact the author to directly post it here
but I didn't get an answer and it's an old aplicantion, but very usefull, and the place where it used to be is next to be closed

Subject: Re: [Tutorial] Full Body Morphs In Blender
Thank you very much :grin: , your tutorials are ingenious :notworthy: :notworthy: :notworthy: , i 'm grateful!

Subject: Re: [Tutorial] Full Body Morphs In Blender
Great tutorial rayera. I'm having a problem with the export though. For export you said to have Selection Only, UVs, Rotate X90 and Morph Target. I downloaded the new version of Blender and I can't find the Morph Target option for when I need to do my export. Any help you could give me would be great.

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Subject: Re: [Tutorial] Full Body Morphs in Blender
Marv, I used Blender 2.48a for this screen capture, is this what you are looking for?

Subject: Re: [Tutorial] Full Body Morphs In Blender
That IS the option that I am looking for in Blender 2.48a, which I found in Blender 2.46. In Blender 2.48a that I downloaded today doesn't even give me the same menu as what you are showing here. So if you and I are using the same version then the only thing I can think of is that there must be a step or two that I missed somewhere.

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Subject: Re: [Tutorial] Full Body Morphs In Blender
Here is what I get when I want to export the obj file.

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Subject: Re: [Tutorial] Full Body Morphs in Blender
Marv, I think I've found the problem, I have different options because when I install a new Blender release I never remove the application data located in document and setings, I uninstalled everything and removed all directories and reinstalled Blender 2.48a and now I have the same options as you :thumb:
I did a test morph and the option "morph target" now is "Keep Vert Order" just put your pointer over it and wait some seconds and read the help :wink:
The morph I did worked perfectly, please try and comment how did it work for you.

Hope I've been helpful, and happy morphing :dance:

Subject: Re: [Tutorial] Full Body Morphs In Blender
Thanks Rayera for the help. :yeah:
It works and I was able to create a morph :thumb:

Now that I know how the buttons are set up it works. And I found out why the head shifted off the body and dropped to the floor. I was inadvertantly moving the head object when I was doing my morphing so when I exported it the head wasn't in it's proper position. So how do I move the camera angles around so I can get closeup to work on an object without physically moving the object like I have been?

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Subject: Re: [Tutorial] Full Body Morphs in Blender
I'm happy you solved your problem :thumb:
Now loot at this tutorial to know how to configure the interface for better navigating in Blender 3D space,

http://www.posetteforever.com/discussion2753.html

and look for the 26.jpg and 25.jpg parts (they are in the page 2) for how to move in 3d space and how to get the best view.
Please ask if you have any doubt, I'm sure we all want to see your morphs :thumb:

Just a tip, once in sculpt mode you can change the brush size very fast pressing the F key

Subject: Re: [Tutorial] Full Body Morphs In Blender
Thank you so much for all of your help rayera. I'll be doing some morphing here in a few days or so and will be sure to post my results.

Wings 3D has been good for me when I'm doing props and will continue using it for that purpose. Blender is proving to be extremely useful for morph work and I am enjoying using it very much. I have tried using Morph putty with some success and a friend of mine let me try out Argile which is rather easy to use as well. Overall I think I gotta give it to Blender. Have you tried Morph Putty and/or Argile?

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Subject: Re: [Tutorial] Full Body Morphs in Blender
Happy you are on it now! :thumb:
I used Wings 3D before Blender to do some modeling, but now I'm hooked to Blender, I promised a tutorial about basic modeling props and/or dynamics,
but I have some problems with new features of Blender (I think at the end will do the tutorial in the old way :mmmh: )
I think I tried morph putty some time ago, but I think it works using existing morphs in the character :mmmh:, I use sometime Poser sculpt tool
for a fast and easy morph, works fine, never tried Argile, I have Zbrush, but will not upgrade to new versions any more,
since for me Blender (a free software) have the functions I use.

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