Came across a fun freebie on SCG, a bust and plinth.
https://sharecg.com/v/71813/related...st_MC-Character
Ooh, that would look so good with 'zombie' eyes ! How hard could it be ??
Although labelled as a DS model, bust and plinth were also supplied as OBJs, without MTL. I soon discovered the supplied 'Diffuse' and 'Bump' maps were a scatter of fragments that bore scant resemblance to the figure until applied.
After wrangling free UV Mapper Classic, I accidentally generated a square texture map I could navigate. I belatedly discovered that mapping a model is not sufficient, you also have to save that mapped model so map and mapped mesh align. Sadly, the map was was squashed sideways, making eye-balls and pupils egg-shaped. After several tries, I found that re-sizing map at 2w:1h made the eyes and pupils 'round enough'. I tried painting by eye with free Irfan View ('IV'), was 'off' just enough to look silly. IV does not support 'layers' per eg photoshop, so I could not use the map as a guide to build concentric zones.
After some head-scratching, I wondered if I could use IV's 'water-mark' tool, which overlays one pic with another. Scaling and degree of 'marking' adjustable...
The existing textures were mapped, so did not tile. I soon found a nice 'Rock High Res.jpg' with similar hue to let me continue. After several attempts, I managed to overlay this texture with barely visible map.
But, again, my hand-painted map was just 'off' enough to look silly. Specifically, pupils did not align with their estimated texture.
Time for Plan_B: If I could separate the eyes' irises and pupils from the rest of bust, I should be able to paint them more convincingly. A huge fight ensued with my ($$) TurboCad_2016.
First, I had to 'explode' the OBJ from a single surface to a polygon mesh. Then, I began carving at bust, shifting my off-cuts to a 'hidden layer' until only the eyeballs were left. Unfortunately, each such scrap would become a sub-object, and we were talking dozen. Worse, the 3D Slice tool ran into same problem as a decade ago, TC suddenly deciding the remaining mesh was not suitable for Slicing or any other 3D Boolean....
I re-started several times, each one making fewer and fewer cuts, but I could not isolate the eye-balls before the Booleans 'locked up'.
Then, a light-bulb moment: Perhaps the eye-balls were already 'grouped' ? Restart, explode, export as modified OBJ, check...
Aha ! This time, the eyeballs appeared as individual 'groups'. Into UV Mapper Classic, where map 'tiled by group' now has the bust with two stand-alone round eyeballs...
Save map, save mapped mesh. Several tries later, I've applied rock texture, yellow iris, black pupil to this map and the figure looks nicely ominous...
( Click to enlarge...)
Subject: Looked Easy Enough...
Subject: Re: Looked Easy Enough...
Very spooky looking.
Subject: Re: Looked Easy Enough...
:thumb: Thank you kindly Nik, I appreciate your explanations, giving me insight :clap: :wink:
Page 1 of 1
You cannot post new topicsYou cannot reply to topics
You cannot edit your posts
You cannot delete your posts
You cannot vote in polls
You cannot attach files
You cannot download files
You cannot post calendar events