I found a nice, free anime figure on DA. Came as MMD PMX, and FBX formats...
https://www.deviantart.com/sab64/ar...nload-764557653
Oh, and .blend...
FBX imported okay when scaled to ~10% original. Zero-rotations to flip upright. Single rig, readily posable !!
There's a PMX toon hue BMP missing, which 'threw' Poser's auto-load. I hand-loaded the textures by reference to the obvious name-matches, then the material list of PMX version opened in free PMX Editor...
Preview okay, Firefly render okay, Superfly face a mess. So, tweak. Still a mess. Iterate. Again a mess...
I must have generated two dozen quickie trial renders before posting query on Rendo.
Got a nice reply with complex recipes for assembling Superfly / Cycles nodes to give a clean render. It works, but is 'Magik' as I do not understand how or why.....
Analogy: Remember school math, solving "ax^2 + bx + c = 0" quadratics ??
Fifty-some years along, I can still chant, "x = (-b ± √ (b² - 4ac) )/2a"
And, once upon a time, I could even derive that formula...
Alas, my wits hit a 'WTF ??' 'glass ceiling' at 'cubratics' and non-trivial calculus. FWIW, that's around when I lost my Chess...
Cycles' Nodes seem to have triggered another 'WTF ??' wits-crash...
Will report back if make progress.
Subject: Coaxing Another FBX Figure's Face...
Subject: Re: Coaxing Another FBX Figure's Face...
:shocked!: Huh? Now I gotta upgrade math skills to handle Poser! Oh peanut :eh: !
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