Simeon Is Now Zenon!


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Post Simeon Is Now Zenon!

#1  PitKlad 23 Mar 2008 19:18

Simeon was a project for a figure that has Nea's head and Domus Body, the head shape was made by Stahlratte

Simeon (see info here)

Since then P7 came out and the default male is Simon so I decided to change this figure name to Zenon
Zenon is almost ready and soon will be available!
 




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Post Re: Simeon Is Now Zenon!

#2  Tormie 23 Mar 2008 20:25

Thank you Pitklad , He looks GREAT         .

Can't wait to have it !!!
 




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Post Re: Simeon Is Now Zenon!

#3  ahjah 23 Mar 2008 22:06

Hi PitKlad
I've seen the couple in the galleries, looks pretty good     
Great teamwork with Dr. Frankenstein
I thought about something similar sometime ago, already, but with the native Dork/Posette base for full morph compatibility.
What mapping type will (s)he have?
 




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Post Re: Simeon Is Now Zenon!

#4  PitKlad 24 Mar 2008 06:15

Zenon is pure male!
The head shape is totally changed and has become a real young man!  
From neck down he will have Domus 3 body, no major changes were made on joint parameters centers so all Dork's clothes work just fine!
I guess most morphs will work also  
As for mapping he uses Mike 1-2 or Don  textures  
 




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Post Re: Simeon Is Now Zenon!

#5  ahjah 24 Mar 2008 11:49

... yeah, I thought so, but wasn't sure
 




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Post Re: Simeon Is Now Zenon!

#6  Tormie 24 Mar 2008 13:19

Hi Pitklad

I would suggest you to use stock Poser characters for mapping or make a version with a texture map of stock Poser characters, this would be "philosophically" correct, so that one will be able to use your creations without having to buy anything else that the Poser program itself. I would really like to see your Nea remapped to use P6woman or P7woman (I don't remember their names ) texture *wink* *wink* .

Domus 3 Have I missed something ?
 




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Post Re: Simeon Is Now Zenon!

#7  PitKlad 24 Mar 2008 15:04

When I first started this project I was based on the already remmaped version, than I started learning about remmaping and I just improved the UVS as much as I could, however I don't have the last version of UVmapper with the relax function which would make things much faster! I make everything by hand! And this is a very hard and long lasting process   It is really the most time consuming and less fun part of creating a character   Also there are more than one models that share V2 mapping like MayaDoll & Judy(which is a P5 character) & Sindy

Domus3 is not a character for Dork like Domus2.1 was, it's a new figure, completely remmaped to mike 2 it also includes some innovations that are adopted to Zenon too which you will see soon

My only problem is that: Since Zenon is mabe from Nea's head and Domus body, he is their brother or son????  
 




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Post Re: Simeon Is Now Zenon!

#8  Tormie 24 Mar 2008 15:43

Quote:
My only problem is that: Since Zenon is mabe from Nea's head and Domus body, he is their brother or son????


You shoud read the saga of the "Metabarons"
 




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Post Re: Simeon Is Now Zenon!

#9  PitKlad 24 Mar 2008 16:05

Oh I've read one of that!
Very good! Did they had similar problems too?
 




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Post Re: Simeon Is Now Zenon!

#10  Tormie 24 Mar 2008 17:41

Yes. it's complicated, the father of the last metabaron had the body of a female but the brain of his twin brother and generated the last metabaron by him/herself (that was the one with the metallic ear) ...
 




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Post Re: Simeon Is Now Zenon!

#11  PitKlad 24 Mar 2008 17:45

Wow! This is complicated situation!
So Zenon has Nea's brain but Domus body!
 




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Post Re: Simeon Is Now Zenon!

#12  rayera 27 Mar 2008 01:05

Hey! Pitklad Hello!!  

You should try Blender for some advanced UV mapping, it looks great!
 




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Post Re: Simeon Is Now Zenon!

#13  PitKlad 27 Mar 2008 01:37

hello rayera my friend!  

I've seen Blender a long time ago when I wondering which modeler should I choose and it looks quite confusing... I eventually picked wings3d as it is the easiest 3d app I've seen.

However maybe I should take a look on Blender again, at least the uvs part, still havn't found a program that can make totally unwraped textures easily

Although I must say that remmaping a figure is whole different process because you have to keep the borders of the target figure UVS and unwrapp the polygons inside them. As far I've seen only uvmapper 3 can do that (using relax function) ... and I don't own it...  
 




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Post Re: Simeon Is Now Zenon!

#14  Tormie 27 Mar 2008 02:30

I bought it   ... I started a BIG project but I become lazy soon      
 




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Post Re: Simeon Is Now Zenon!

#15  rayera 28 Mar 2008 01:39

I started with anim8or, then went to wings3D, I agree with you about this application, then after years of trying and never understanding Blender this last versions hooked me, they are wonderful for a Poser user: you can morph, can model, can UV unwraping and relaxing, and even paint textures, not to mention render with its advanced materials and lighting, if I was able to use it   then everybody can do with a little pasient and looking at the great video tutorials that are all over the web.
I posted here a tutorial for making head morphs:
http://www.posetteforever.com/discussion2753.html

and other for full body morphs (you as a Zbrush user may find here some important tips and tools as well):
http://www.posetteforever.com/discussion2870.html

And hope soon, one for  basic dynamic clothes modeling and some basics on UV mapping.

I    Blender 3D. don't blame on me  
 




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