I collect fun models from a variety of sources. Some are 'Poser-friendly' formats, some must be variously ported, wrangled, re-textured...
I'm used to 'rigged' FBX figures etc giving me a world of woes. Though there are honourable exceptions, FBX may import as 'many' sub-rigs, often intractable. They may 'explode'. They may even be 'invisible', have a shadow but no 'body'.
I never expected to meet 'invisible' OBJs. Hey, they're a 'classic' format: What could possibly go wrong ??
I'd pulled in a very nice DA freebie, a port from decades-old PSP game.
https://www.deviantart.com/quake332...ertop-906486860
Quake332 had used Ninjaripper to convert 'Weathertop' scene to OBJ+MTL, latter correctly calling PNG textures. I could see I'd have to extract several transparency masks from their alpha channels. Not a problem. Free Irfan View is your friend....
($$) 3DOC correctly loaded and previewed mesh and textures, though could not grok the alpha channels. I could see where such were pasted onto 'flats'. Classic PropViewer32 correctly loaded and previewed mesh, un-textured, but with transparency masked by those alpha channels. So far, so good.
I imported model to my PoserPro_11.3 at 'ground zero', 100% original scale. Couldn't find it. Scaled all the way up to 100k%, down to 0.001%. Still couldn't find it.
Deleted, re-imported at 'ground zero', 100% figure scale. Couldn't find it.
After scratching my head, I tried to open model in Windows' Paint 3D. Bloop !! "Something went wrong."
Windows' 3D Viewer was okay, as were Noesis and Open3D Viewer...
Curious, I opened the OBJ in 'WordPad'. It was an unusual format, ~300 mini-OBJs concatenated. I've seen such in free RE 'Recreated' scene mega-ports by DE's prolific Richard Mandel, but his work...
So, I opened the model in ($$) 3DOC, re-saved it.
Now, it imported correctly to Poser, either as %original, or %figure.
Downside was all those mini-OBJs each had their own material call. Although 'Diffuse' loaded, Poser did not recognise the Alpha channel. Fortunately, there were only a dozen or two skeletal trees, scrubby bushes and such, and it was easy to hand-apply their transparency maps. Thankfully, most were near start of material list, as Poser's UI does not work well beyond ~40. I nailed the last few by clicking their flagrant 'flats' in Material Room preview.
Along the way, I saw how to paste transparency calls into MTL. For each alpha mapped texture call, eg
map_Kd 000002248A4649B8.png
I used Notepad to add...
d 0
map_d 000002248A4649B8Alpha.jpg
Please may we have much longer fields for 'image source' entry ??
A couple of days later, I had exactly the same 'No-See-Um' issues with another nice model, a Quake332 'Ninjaripper' port of dark, brooding forest...
https://www.deviantart.com/quake332...orest-904875803
Same solutions, albeit for only ~65 material calls, and looks good...
I added a tiled forest pic as background image...
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I've no idea why Poser and Paint 3D 'fell over', as my initial suspicion that those ~315 sub-objects were to blame was falsified by the forest's ~65...