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Interesting links - Sweet Home 3D



Nik [ Sunday, 31 December 2017, 10:04 PM ]
Post subject: Sweet Home 3D
Came across this while looking for something else... <br /> <br /> <a class="post-url" href="http://www.sweethome3d.com/" target="_blank">http://www.sweethome3d.com/</a> <br /> <br /> A free, open-source program, apparently Java engined, it seems quite nimble. <br /> <br /> Haven't tried the program yet, but it claims to import OBJ, DAE, KMZ or 3DS formats. Also, if you dig around in the on-line info, this claims you can export a scene render as OBJ + MTL, allowing re-use in eg Blender or, potentially, Poser... <br /> <br /> A couple of limits it admits-- <br /> Memory limit of ~ 2GB, IIRC. <br /> No pitched roofs, so fake flat-roof or add to exported model. <br /> No arched etc ceilings, IIRC, but I used my DIY arched modules to get around the same issue in FloorPlan 3D... <br /> <br /> IIRC, the plan format is proprietary, but being able to export scenes as OBJ+MTL could be neat... <br /> <br /> I'd suppose that 2GB limit prevents using detailed figures in scenes. I've some very-low-poly 'static' folk from my 'FloorPlan' days, so I'll give them a try... <br /> <br /> Um, there was something else, but I've just been distracted by a quorum of low-flying cats... <br /> --- <br /> Hope your New Year celebrations go well; Here, the storm's blown through, the temperature is un-seasonally mild, but bursts of heavy rain mean our cats are sulking... <br /> Nik
Nik [ Sunday, 07 January 2018, 01:04 PM ]
Post subject: Re: Sweet Home 3D
I got the pack from A**n to include printed manual. <br /> Arrived minutes ago, but can't tackle it until this evening.
Nik [ Monday, 15 January 2018, 01:45 AM ]
Post subject: Re: Sweet Home 3D
Took me a week to find time to install SH3D 5.0. It prompted me to get free bug-fix 5.6 upgrade, which downloaded from a very fast server. <br /> <br /> I have not wrestled with the interface yet, I just loaded one of the dozen demo plans from the SH3D site. After a while, I managed to export the populated scene as a fully-textured OBJ file. After an hour of trial and error, I imported that scene to Poser at a plausible scale. <br /> <br /> This Piccy uses 500% of model scale and 'placed on floor'. It is 'close but not quite right', will need some experimentation with known objects for calibration. Still, not too bad for a first session ??


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