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Texture knitting - Fog



Whazizname [ Wednesday, 29 August 2007, 12:50 PM ]
Post subject: Fog
Here are a few fog techniques: <br /> <br /> This thread contains the technique that I used in "Foggy Place". The thread starts as a discussion of MatMatic fog; but changes to simple node based fog planes too. <br /> <a class="post-url" href="http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=316436" target="_blank">http://www.runtimedna.com/mod/forum...wMessage=316436</a> <br /> <br /> <br /> Something similar: <br /> <a class="post-url" href="http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=264139" target="_blank">http://www.runtimedna.com/mod/forum...wMessage=264139</a> <br /> <br /> <br /> I have found many useful tips in this forum {Some are waaay over my head; though that doesn't stop me from gathering some insight from them.}; if you like the info here, I suggest setting the "email notification enabled" to yes, that way you will get an email whenever someone creates a new post in the topic forum (This is available for all forums at RDNA). <br /> <br /> <br /> <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
tda42 [ Wednesday, 29 August 2007, 03:31 PM ]
Post subject: Re: Fog
Thanks Whazizname. <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> I will check it out along with the rest f the cool stuff out there. <img src="https://www.posetteforever.com/images/smiles/biggrin.gif" alt="" />
Tormie [ Wednesday, 29 August 2007, 08:01 PM ]
Post subject: Re: Fog
Thank you for the tip <img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> I'm going to check & save it <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" />
Whazizname [ Thursday, 30 August 2007, 02:59 AM ]
Post subject: Re: Fog
Here is another render from my experiments with the "ground fog" technique. <br /> In this one I used two planes with different texturing, in an attempt to create some depth to the fog. <br /> <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
tda42 [ Thursday, 30 August 2007, 09:28 AM ]
Post subject: Re: Fog
Not bad. Maybe you could tell us in your own words how you did it. (Kenny is putting Whazizname on the chopping block.) <img src="https://www.posetteforever.com/images/smiles/wink.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/eusa_angel.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/lmao.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
Whazizname [ Thursday, 30 August 2007, 02:54 PM ]
Post subject: Re: Fog
<blockquote class="quote" cite="viewtopic.php?p=36908#p36908"><div class="quote-user">tda42 wrote: [<a href="#_somewhat" onclick="javascript:open_postreview('show_post.php?p=36908');" class="genmed">View Post</a>]</div><div class="post-text">Not bad. Maybe you could tell us in your own words how you did it. (Kenny is putting Whazizname on the chopping block.) <img src="https://www.posetteforever.com/images/smiles/wink.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/eusa_angel.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/lmao.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /></div></blockquote> <br /> <br /> Heheh... that very thought lead me to do another experiment last night ("great minds think alike"); so not only will I explain it, I'll post an image & a screen capture of the materials room. <br /> <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" /> <br /> <br /> Explaination: <br /> <br /> Load a "one sided square" (from Poser's primitives...); <br /> rotate it to be parallel to the scene ground (visible side up!); then Y trans it to the desired height (ankle, or knee height works well); <br /> scale it to fill the desired area; <br /> Go to materials room, and attach a Fractal Sum node to the transparency & transparency_edge channels; set both values to 1.0 (falloff can be left as is, or adjusted to your tastes); <br /> Adjust X, Y, Z scaling in Fractal Sum node to get the desired fog "pattern" (other settings in the node can be be adjusted as desired); <br /> Change diffuse color of square to light bluish color (for normal fog; other colors can be used for "otherworldly" fog, or smoke); In low light scenes, I also change the ambient color to a light bluish tone, then set it's value to about .3. (I suppose that the "alternate diffuse" channel could also be used for this; but I have not tried it yet.) <br /> <br /> {The thread suggests attaching the Fractal Sum node to the displacement channel to increase the appearence of fog depth; but I think the change is too subtle (perhaps it works better in newer versions of Poser...); so instead, I use multiple squares, each with slightly different FBM settings, and colors.} <br /> <br /> <br /> The images:
Whazizname [ Thursday, 30 August 2007, 02:57 PM ]
Post subject: Re: Fog
Oops; I always forget what order the attached images will appear in. <br /> <br /> I think I'll post the "most satisfying" version of this image to the album; because it did turn out kind of nice. <br /> <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" /> <br /> <br /> <br /> <br /> <br /> {Whazizname exits chopping block... :walk:} <br /> <img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" /> <br /> <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
tda42 [ Thursday, 30 August 2007, 07:31 PM ]
Post subject: Re: Fog
<blockquote class="quote" cite="viewtopic.php?p=36913#p36913"><div class="quote-user">Whazizname wrote: [<a href="#_somewhat" onclick="javascript:open_postreview('show_post.php?p=36913');" class="genmed">View Post</a>]</div><div class="post-text">{Whazizname exits chopping block... :walk:} <br /> <img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" /></div></blockquote> <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/lmao.gif" alt="" /> This is why I love this place, the people and have been here for over 4 years now. Great tutorial Whazizname. <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
Posy [ Thursday, 30 August 2007, 07:31 PM ]
Post subject: 
Try saying that with more context.
tda42 [ Thursday, 30 August 2007, 07:34 PM ]
Post subject: Re: Fog
I can't Posy my fingers hurt. <img src="https://www.posetteforever.com/images/smiles/eusa_eh.gif" alt="" />
Posy [ Thursday, 30 August 2007, 07:34 PM ]
Post subject: 
Are you Canadian?
tda42 [ Thursday, 30 August 2007, 07:35 PM ]
Post subject: Re: Fog
No, I'm southern. <img src="https://www.posetteforever.com/images/smiles/icon_redface.gif" alt="" /> I speak southernese. <img src="https://www.posetteforever.com/images/smiles/lmao.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/eusa_angel.gif" alt="" />
tda42 [ Thursday, 30 August 2007, 11:47 PM ]
Post subject: Re: Fog
Whazizname said: The thread suggests attaching the Fractal Sum node to the displacement channel to increase the appearence of fog depth <img src="https://www.posetteforever.com/images/smiles/eusa_think.gif" alt="" /> <br /> <br /> <br /> I have an idea. If you have Bryce 6. Build a lattice model and make it with uneven ground to give it a wave like effect. Export to Poser as a object file. Then use it for the fog instead of the flat square. <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
Posy [ Thursday, 30 August 2007, 11:47 PM ]
Post subject: 
But I don't have it.
Whazizname [ Friday, 31 August 2007, 04:46 AM ]
Post subject: Re: Fog
I think that is a good idea Tda42; I bet it would work with a terrain object too (for those that have Bryce 4, or 5). <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
tda42 [ Friday, 31 August 2007, 01:30 PM ]
Post subject: Re: Fog
I am trying it now. It doesn't look too bad. I'll let you know. <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
JanReinar [ Sunday, 02 September 2007, 03:06 AM ]
Post subject: Re: Fog
Thanks for the tips Whazizname! I am working with them! <img src="https://www.posetteforever.com/images/smiles/smile.gif" alt="" /> <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" />
Tormie [ Thursday, 06 September 2007, 12:17 PM ]
Post subject: Re: Fog
I will try something in the weekend <img src="https://www.posetteforever.com/images/smiles/thumb.gif" alt="" /> !
Whazizname [ Thursday, 06 September 2007, 02:04 PM ]
Post subject: Re: Fog
I've been thinking of using multiple planes (squares or imported terrains) to simulate the swirling that fog does in reaction to movement through it. <br /> (I haven't started experiementing yet; but the idea is simmering in my brain...) <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
hanzoushinrei [ Friday, 14 September 2007, 05:44 PM ]
Post subject: Re: Fog
FRACTAL SUM? <br /> <br /> Mmmm...I think another alternative would be 2d textures>clouds <br /> <br /> clouds could give more realistic effects....if done as a trans map for a cloth plane/cube which is coloured as the fogs' base colour. Just giving a thought.....afterall the best fogs/clouds are Bryce.
Whazizname [ Sunday, 16 September 2007, 06:56 PM ]
Post subject: Re: Fog
<blockquote class="quote" cite="viewtopic.php?p=37009#p37009"><div class="quote-user">hanzoushinrei wrote: [<a href="#_somewhat" onclick="javascript:open_postreview('show_post.php?p=37009');" class="genmed">View Post</a>]</div><div class="post-text">FRACTAL SUM? <br /> <br /> Mmmm...I think another alternative would be 2d textures>clouds <br /> <br /> clouds could give more realistic effects....if done as a trans map for a cloth plane/cube which is coloured as the fogs' base colour. Just giving a thought.....afterall the best fogs/clouds are Bryce.</div></blockquote> <br /> <br /> Yes, the clouds node will work for this, as will the FBM node; but for me (and the thread's author...) Fractal Sum gives more pleasing results. <br /> <br /> I also agree the Bryce clouds & fog are great; I'm one of those creatives that likes to see how much can I get out of one application. (Sidenote: I spent months in the late '90s teaching myself to draw/paint realistic clouds in Photoshop 3.0; although I could have simply used Bryce 2.) <br /> <br /> <br /> <br /> <br /> <img src="https://www.posetteforever.com/images/smiles/happy8.gif" alt="" />
Tormie [ Monday, 17 September 2007, 08:30 AM ]
Post subject: Re: Fog
<img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" /> Yep, for Posette <img src="https://www.posetteforever.com/images/smiles/heartbeat.gif" alt="" /> , is the same thing <img src="https://www.posetteforever.com/images/smiles/lol.gif" alt="" />


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