:hi: Hi there guys!
:mmmh: If I recall correctly, long ago, I read a topic somewhere about how to increase the number of morph channels in a figure. I think, it involved using PZ3 Editor Lite or a text editor.
But, I've forgotten how to do that :dontknow: .
Do you know how to increase the number of available morph channels in a model, please?
Thank you kindly for your time & consideration :thumb: !
Subject: Re: Increase Morph Channels
:hi: Hello rico,
Honestsly, I didn't dive very deep into injection magic yet for I'm using pre injection models mainly.
I personally would simply try to add some more empty channels (numbered up) to the related bodypart in a text editor, and see if it works (try and error, that's my approach :D , that's how I learned all I know).
Backup the original, obviously.
If I find the time, I'll check this later.
Honestsly, I didn't dive very deep into injection magic yet for I'm using pre injection models mainly.
I personally would simply try to add some more empty channels (numbered up) to the related bodypart in a text editor, and see if it works (try and error, that's my approach :D , that's how I learned all I know).
Backup the original, obviously.
If I find the time, I'll check this later.
Subject: Re: Increase Morph Channels
Thank you kindly ahjah :thumb: !
"I personally would simply try to add some more empty channels (numbered up) to the related bodypart in a text editor"
I think that is what I did as well :mmmh: ... Just now, I downloaded today's free Text Edit Plus 8.8 from Give Away Of The Day site, I might try this app out with a PZ3 file.
"try and error, that's my approach , that's how I learned"
:D Precisely, tinkering under the hood of apps used to be quite fun, trying out mods :wink: !
"I personally would simply try to add some more empty channels (numbered up) to the related bodypart in a text editor"
I think that is what I did as well :mmmh: ... Just now, I downloaded today's free Text Edit Plus 8.8 from Give Away Of The Day site, I might try this app out with a PZ3 file.
"try and error, that's my approach , that's how I learned"
:D Precisely, tinkering under the hood of apps used to be quite fun, trying out mods :wink: !
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